[gd_scene load_steps=6 format=3 uid="uid://bao3yernlglws"] [ext_resource type="Script" path="res://rock.gd" id="1"] [ext_resource type="Texture2D" uid="uid://bdomqql6y50po" path="res://brickfloor.png" id="2"] [sub_resource type="RectangleShape2D" id="1"] size = Vector2(48, 48) [sub_resource type="Animation" id="2"] resource_name = "explode" tracks/0/type = "method" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(1), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Sprite:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_6pqaw"] _data = { "explode": SubResource("2") } [node name="Rock" type="CharacterBody2D"] motion_mode = 1 script = ExtResource("1") [node name="Sprite" type="Sprite2D" parent="."] texture = ExtResource("2") region_enabled = true region_rect = Rect2(96, 0, 48, 48) [node name="Shape" type="CollisionShape2D" parent="."] shape = SubResource("1") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_6pqaw") }