[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://do2l6lpuotti8"] [ext_resource type="Texture2D" uid="uid://bdomqql6y50po" path="res://brickfloor.png" id="1"] [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_qhkfp"] texture = ExtResource("1") texture_region_size = Vector2i(48, 48) 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-24, -24, 24, -24, 24, 24, -24, 24) 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 [resource] tile_size = Vector2i(48, 48) physics_layer_0/collision_layer = 1 sources/0 = SubResource("TileSetAtlasSource_qhkfp")