[gd_resource type="StandardMaterial3D" load_steps=6 format=3 uid="uid://cbijbaq5qol7n"] [sub_resource type="Gradient" id="Gradient_16ij7"] colors = PackedColorArray(0.6, 0.8, 1, 1, 1, 1, 1, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_qbhty"] frequency = 0.003 fractal_type = 2 fractal_lacunarity = 2.5 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_m8iqd"] width = 1024 height = 1024 seamless = true color_ramp = SubResource("Gradient_16ij7") noise = SubResource("FastNoiseLite_qbhty") [sub_resource type="FastNoiseLite" id="FastNoiseLite_5tmlw"] frequency = 0.003 fractal_type = 2 fractal_octaves = 10 fractal_lacunarity = 1.342 fractal_gain = 0.776 fractal_weighted_strength = 0.04 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gyhec"] width = 1024 height = 1024 seamless = true as_normal_map = true bump_strength = 4.0 noise = SubResource("FastNoiseLite_5tmlw") [resource] albedo_texture = SubResource("NoiseTexture2D_m8iqd") metallic_specular = 1.0 roughness = 0.0 normal_enabled = true normal_texture = SubResource("NoiseTexture2D_gyhec") backlight_enabled = true backlight = Color(0.3, 0.4, 0.5, 1) texture_filter = 5