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-4.0126, 1.5355, 1.2374, -3.7071, 0, 1.2374, -4.0126, 2.0091, 1.75, -4.8504, 1.5355, 1.2374, -3.7071, 0, 1.2374, -4.0126, 0, 1.75, -5.25, 2.0091, 1.75, -4.8504, 0, 1.75, -5.25, 2.4826, 1.2374, -5.9936, 2.0091, 1.75, -4.8504, 0, 1.75, -5.25, 0, 1.2374, -6.4874, 2.4826, 1.2374, -5.9936, 0, 1.2374, -6.4874, 2.6788, 0, -6.4672, 2.4826, 1.2374, -5.9936, 0, 1.2374, -6.4874, 0, 0, -7, 2.6788, 0, -6.4672, 0, 0, -7, 2.4826, -1.2374, -5.9936, 2.6788, 0, -6.4672, 0, 0, -7, 0, -1.2374, -6.4874, 2.4826, -1.2374, -5.9936, 0, -1.2374, -6.4874, 2.0091, -1.75, -4.8504, 2.4826, -1.2374, -5.9936, 0, -1.2374, -6.4874, 0, -1.75, -5.25, 2.0091, -1.75, -4.8504, 0, -1.75, -5.25, 1.5355, -1.2374, -3.7071, 2.0091, -1.75, -4.8504, 0, -1.75, -5.25, 0, -1.2374, -4.0126, 1.5355, -1.2374, -3.7071, 0, -1.2374, -4.0126, 1.3394, 0, -3.2336, 1.5355, -1.2374, -3.7071, 0, -1.2374, -4.0126, 0, 0, -3.5, 1.3394, 0, -3.2336) [sub_resource type="PrismMesh" id="PrismMesh_xglk4"] left_to_right = 0.0 size = Vector3(4, 2, 4) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kamav"] albedo_color = Color(1, 0.666667, 0.176471, 1) [sub_resource type="PrismMesh" id="PrismMesh_3jdtn"] left_to_right = 0.0 size = Vector3(4, 1, 4) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ykfn8"] data = PackedVector3Array(-2, 1, 2, 2, -1, 2, -2, -1, 2, -2, 1, -2, -2, -1, -2, 2, -1, -2, -2, 1, 2, -2, 1, -2, 2, -1, 2, -2, 1, -2, 2, -1, -2, 2, -1, 2, -2, 1, -2, -2, 1, 2, -2, -1, -2, -2, 1, 2, -2, -1, 2, -2, -1, -2, -2, -1, 2, 2, -1, 2, -2, -1, -2, 2, -1, 2, 2, -1, -2, -2, -1, -2) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_4aeas"] data = PackedVector3Array(-2, 0.5, 2, 2, -0.5, 2, -2, -0.5, 2, -2, 0.5, -2, -2, -0.5, -2, 2, -0.5, -2, -2, 0.5, 2, -2, 0.5, -2, 2, -0.5, 2, -2, 0.5, -2, 2, -0.5, -2, 2, -0.5, 2, -2, 0.5, -2, -2, 0.5, 2, -2, -0.5, -2, -2, 0.5, 2, -2, -0.5, 2, -2, -0.5, -2, -2, -0.5, 2, 2, -0.5, 2, -2, -0.5, -2, 2, -0.5, 2, 2, -0.5, -2, -2, -0.5, -2) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_e2cnd"] data = PackedVector3Array(-2, 1, 2, 2, -1, 2, -2, -1, 2, -2, 1, -2, -2, -1, -2, 2, -1, -2, -2, 1, 2, -2, 1, -2, 2, -1, 2, -2, 1, -2, 2, -1, -2, 2, -1, 2, -2, 1, -2, -2, 1, 2, -2, -1, -2, -2, 1, 2, -2, -1, 2, -2, -1, -2, -2, -1, 2, 2, -1, 2, -2, -1, -2, 2, -1, 2, 2, -1, -2, -2, -1, -2) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_8ool4"] data = PackedVector3Array(-2, 0.5, 2, 2, -0.5, 2, -2, -0.5, 2, -2, 0.5, -2, -2, -0.5, -2, 2, -0.5, -2, -2, 0.5, 2, -2, 0.5, -2, 2, -0.5, 2, -2, 0.5, -2, 2, -0.5, -2, 2, -0.5, 2, -2, 0.5, -2, -2, 0.5, 2, -2, -0.5, -2, -2, 0.5, 2, -2, -0.5, 2, -2, -0.5, -2, -2, -0.5, 2, 2, -0.5, 2, -2, -0.5, -2, 2, -0.5, 2, 2, -0.5, -2, -2, -0.5, -2) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_ru3pl"] data = PackedVector3Array(-2, 1, 2, 2, -1, 2, -2, -1, 2, -2, 1, -2, -2, -1, -2, 2, -1, -2, -2, 1, 2, -2, 1, -2, 2, -1, 2, -2, 1, -2, 2, -1, -2, 2, -1, 2, -2, 1, -2, -2, 1, 2, -2, -1, -2, -2, 1, 2, -2, -1, 2, -2, -1, -2, -2, -1, 2, 2, -1, 2, -2, -1, -2, 2, -1, 2, 2, -1, -2, -2, -1, -2) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_stwys"] data = PackedVector3Array(-2, 0.5, 2, 2, -0.5, 2, -2, -0.5, 2, -2, 0.5, -2, -2, -0.5, -2, 2, -0.5, -2, -2, 0.5, 2, -2, 0.5, -2, 2, -0.5, 2, -2, 0.5, -2, 2, -0.5, -2, 2, -0.5, 2, -2, 0.5, -2, -2, 0.5, 2, -2, -0.5, -2, -2, 0.5, 2, -2, -0.5, 2, -2, -0.5, -2, -2, -0.5, 2, 2, -0.5, 2, -2, -0.5, -2, 2, -0.5, 2, 2, -0.5, -2, -2, -0.5, -2) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_04800"] data = PackedVector3Array(-2, 1, 2, 2, -1, 2, -2, -1, 2, -2, 1, -2, -2, -1, -2, 2, -1, -2, -2, 1, 2, -2, 1, -2, 2, -1, 2, -2, 1, -2, 2, -1, -2, 2, -1, 2, -2, 1, -2, -2, 1, 2, -2, -1, -2, -2, 1, 2, -2, -1, 2, -2, -1, -2, -2, -1, 2, 2, -1, 2, -2, -1, -2, 2, -1, 2, 2, -1, -2, -2, -1, -2) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_248tl"] data = PackedVector3Array(-2, 0.5, 2, 2, -0.5, 2, -2, -0.5, 2, -2, 0.5, -2, -2, -0.5, -2, 2, -0.5, -2, -2, 0.5, 2, -2, 0.5, -2, 2, -0.5, 2, -2, 0.5, -2, 2, -0.5, -2, 2, -0.5, 2, -2, 0.5, -2, -2, 0.5, 2, -2, -0.5, -2, -2, 0.5, 2, -2, -0.5, 2, -2, -0.5, -2, -2, -0.5, 2, 2, -0.5, 2, -2, -0.5, -2, 2, -0.5, 2, 2, -0.5, -2, -2, -0.5, -2) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_nhcrh"] data = PackedVector3Array(-2, 1, 2, 2, -1, 2, -2, -1, 2, -2, 1, -2, -2, -1, -2, 2, -1, -2, -2, 1, 2, -2, 1, -2, 2, -1, 2, -2, 1, -2, 2, -1, -2, 2, -1, 2, -2, 1, -2, -2, 1, 2, -2, -1, -2, -2, 1, 2, -2, -1, 2, -2, -1, -2, -2, -1, 2, 2, -1, 2, -2, -1, -2, 2, -1, 2, 2, -1, -2, -2, -1, -2) [node name="TownScene" type="Node3D"] [node name="TruckTown" parent="." instance=ExtResource("1_x0dmm")] [node name="InstancePos" type="Marker3D" parent="."] transform = Transform3D(1.31134e-07, 0, -1, 0, 1, 0, 1, 0, 1.31134e-07, 8, 3.36405, -16) [node name="Spedometer" type="Button" parent="."] custom_minimum_size = Vector2(140, 40) anchors_preset = 3 anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = -164.0 offset_top = -64.0 offset_right = -24.0 offset_bottom = -24.0 grow_horizontal = 0 grow_vertical = 0 focus_mode = 0 action_mode = 0 shortcut = SubResource("Shortcut_msvqx") shortcut_feedback = false shortcut_in_tooltip = false text = "Speed: ???" script = ExtResource("2") [node name="Back" type="Button" parent="."] offset_left = 24.0 offset_top = 24.0 offset_right = 92.0 offset_bottom = 56.0 text = "« Back" [node name="TouchTurnLeft" type="Control" parent="."] layout_mode = 3 anchors_preset = 4 anchor_top = 0.5 anchor_bottom = 0.5 grow_vertical = 2 [node name="TurnLeft" type="TouchScreenButton" parent="TouchTurnLeft"] modulate = Color(1, 1, 1, 0) position = Vector2(0, -256) scale = Vector2(2.5, 4) texture_normal = SubResource("GradientTexture2D_m8ylb") texture_pressed = SubResource("GradientTexture2D_xu6xc") passby_press = true action = "turn_left" visibility_mode = 1 [node name="TouchReverse" type="Control" parent="."] layout_mode = 3 anchors_preset = 8 anchor_left = 0.5 anchor_top = 0.5 anchor_right = 0.5 anchor_bottom = 0.5 grow_horizontal = 2 grow_vertical = 2 [node name="Reverse" type="TouchScreenButton" parent="TouchReverse"] modulate = Color(1, 1, 1, 0) position = Vector2(-256, -256) scale = Vector2(4, 4) texture_normal = SubResource("GradientTexture2D_m8ylb") texture_pressed = SubResource("GradientTexture2D_xu6xc") passby_press = true action = "reverse" visibility_mode = 1 [node name="TouchTurnRight" type="Control" parent="."] layout_mode = 3 anchors_preset = 6 anchor_left = 1.0 anchor_top = 0.5 anchor_right = 1.0 anchor_bottom = 0.5 grow_horizontal = 0 grow_vertical = 2 [node name="TurnRight" type="TouchScreenButton" parent="TouchTurnRight"] modulate = Color(1, 1, 1, 0) position = Vector2(-320, -256) scale = Vector2(2.5, 4) texture_normal = SubResource("GradientTexture2D_m8ylb") texture_pressed = SubResource("GradientTexture2D_xu6xc") passby_press = true action = "turn_right" visibility_mode = 1 [node name="Environment" type="WorldEnvironment" parent="."] environment = ExtResource("3_t0mbp") [node name="Sun" type="DirectionalLight3D" parent="."] transform = Transform3D(0.506501, -0.706305, -0.494561, -4.63342e-08, -0.573577, 0.819152, -0.86224, -0.414901, -0.290517, 11.0084, 12.3453, -31.3148) light_energy = 1.45 shadow_enabled = true shadow_bias = 0.015 shadow_blur = 1.5 directional_shadow_mode = 0 directional_shadow_max_distance = 80.0 [node name="Ground" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -29, -5.86, 2064.6) cast_shadow = 0 mesh = SubResource("BoxMesh_x3c0g") surface_material_override/0 = SubResource("StandardMaterial3D_0ud3l") [node name="StaticBody3D" type="StaticBody3D" parent="Ground"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_gearx") [node name="Ground2" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -29, -5.86, -2125.13) cast_shadow = 0 mesh = SubResource("BoxMesh_x3c0g") surface_material_override/0 = SubResource("StandardMaterial3D_0ud3l") [node name="StaticBody3D" type="StaticBody3D" parent="Ground2"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground2/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_g7q2f") [node name="Ground3" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1082.19, -5.86, -30.267) cast_shadow = 0 mesh = SubResource("BoxMesh_n528d") surface_material_override/0 = SubResource("StandardMaterial3D_aijyr") [node name="StaticBody3D" type="StaticBody3D" parent="Ground3"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground3/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_mb5rx") [node name="Ground4" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1027.31, -5.86, -30.248) cast_shadow = 0 mesh = SubResource("BoxMesh_n528d") surface_material_override/0 = SubResource("StandardMaterial3D_aijyr") [node name="StaticBody3D" type="StaticBody3D" parent="Ground4"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Ground4/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_3wmyg") [node name="Racetrack" type="CSGPolygon3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.225899, 0) calculate_tangents = false use_collision = true polygon = PackedVector2Array(-1.5, 1, -1.4, 1, -1.3, 0.9, -1.2, 0.9, 2.2, 0.9, 2.3, 0.9, 2.4, 1, 2.5, 1, 2.4, 0.9, 2, 0.1, 2, 0, 1.9, -0.1, -0.9, -0.1, -1, 0, -1, 0.1, -1.4, 0.9) mode = 2 path_node = NodePath("Path3D") path_interval_type = 0 path_interval = 0.5 path_simplify_angle = 2.0 path_rotation = 1 path_local = true path_continuous_u = true path_u_distance = 20.0 path_joined = false smooth_faces = true material = ExtResource("5_83ty7") [node name="Path3D" type="Path3D" parent="Racetrack"] curve = SubResource("Curve3D_6vskq") [node name="HugeTire" type="MeshInstance3D" parent="Racetrack"] transform = Transform3D(-4.29291e-08, 0.982104, 0.188341, -1, -4.37114e-08, -6.16922e-16, 8.23266e-09, -0.188341, 0.982104, -43, -2.7741, -101.158) mesh = SubResource("TorusMesh_jqadq") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_5qgna") metadata/_edit_group_ = true [node name="StaticBody3D" type="StaticBody3D" parent="Racetrack/HugeTire"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Racetrack/HugeTire/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_smisc") [node name="Ramp" type="MeshInstance3D" parent="Racetrack"] transform = Transform3D(0.984808, 0, 0.173648, 0, 1, 0, -0.173648, 0, 0.984808, -36, -4.13, -106.8) mesh = SubResource("PrismMesh_xglk4") surface_material_override/0 = SubResource("StandardMaterial3D_kamav") metadata/_edit_group_ = true [node name="RampStart" type="MeshInstance3D" parent="Racetrack/Ramp"] transform = Transform3D(1, 0, 1.49012e-08, 0, 1, 0, -1.49012e-08, 0, 1, 1, -0.5, 7.62939e-06) mesh = SubResource("PrismMesh_3jdtn") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_kamav") [node name="StaticBody3D" type="StaticBody3D" parent="Racetrack/Ramp"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Racetrack/Ramp/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_ykfn8") [node name="Ramp2" type="MeshInstance3D" parent="Racetrack"] transform = Transform3D(0.984808, 0, 0.173648, 0, 1, 0, -0.173648, 0, 0.984808, -34.366, -4.13, -98.138) mesh = SubResource("PrismMesh_xglk4") surface_material_override/0 = SubResource("StandardMaterial3D_kamav") metadata/_edit_group_ = true [node name="RampStart" type="MeshInstance3D" parent="Racetrack/Ramp2"] transform = Transform3D(1, 0, 1.49012e-08, 0, 1, 0, -1.49012e-08, 0, 1, 1, -0.5, 7.62939e-06) mesh = SubResource("PrismMesh_3jdtn") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_kamav") [node name="StaticBody3D" type="StaticBody3D" parent="Racetrack/Ramp2/RampStart"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Racetrack/Ramp2/RampStart/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_4aeas") [node name="StaticBody3D" type="StaticBody3D" parent="Racetrack/Ramp2"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Racetrack/Ramp2/StaticBody3D"] transform = Transform3D(1, 0, 1.49012e-08, 0, 1, 0, -1.49012e-08, 0, 1, 0, 0, 0) shape = SubResource("ConcavePolygonShape3D_e2cnd") [node name="Ramp3" type="MeshInstance3D" parent="Racetrack"] transform = Transform3D(0.984808, 0, 0.173648, 0, 1, 0, -0.173648, 0, 0.984808, -80.4018, -4.13, -101.536) mesh = SubResource("PrismMesh_xglk4") surface_material_override/0 = SubResource("StandardMaterial3D_kamav") metadata/_edit_group_ = true [node name="RampStart" type="MeshInstance3D" parent="Racetrack/Ramp3"] transform = Transform3D(1, 0, 1.49012e-08, 0, 1, 0, -1.49012e-08, 0, 1, 1, -0.5, 7.62939e-06) mesh = SubResource("PrismMesh_3jdtn") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_kamav") [node name="StaticBody3D" type="StaticBody3D" parent="Racetrack/Ramp3/RampStart"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Racetrack/Ramp3/RampStart/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_8ool4") [node name="StaticBody3D" type="StaticBody3D" parent="Racetrack/Ramp3"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Racetrack/Ramp3/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_ru3pl") [node name="Ramp4" type="MeshInstance3D" parent="Racetrack"] transform = Transform3D(-0.984808, 0, -0.173648, 0, 1, 0, 0.173648, 0, -0.984808, -62.2203, -4.13, -104.798) mesh = SubResource("PrismMesh_xglk4") surface_material_override/0 = SubResource("StandardMaterial3D_kamav") metadata/_edit_group_ = true [node name="RampStart" type="MeshInstance3D" parent="Racetrack/Ramp4"] transform = Transform3D(1, 0, 1.49012e-08, 0, 1, 0, -1.49012e-08, 0, 1, 1, -0.5, 7.62939e-06) mesh = SubResource("PrismMesh_3jdtn") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_kamav") [node name="StaticBody3D" type="StaticBody3D" parent="Racetrack/Ramp4/RampStart"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Racetrack/Ramp4/RampStart/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_stwys") [node name="StaticBody3D" type="StaticBody3D" parent="Racetrack/Ramp4"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Racetrack/Ramp4/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_04800") [node name="Ramp5" type="MeshInstance3D" parent="Racetrack"] transform = Transform3D(-0.984808, 0, -0.173648, 0, 1, 0, 0.173648, 0, -0.984808, -89.0271, -4.13, -100.015) mesh = SubResource("PrismMesh_xglk4") surface_material_override/0 = SubResource("StandardMaterial3D_kamav") metadata/_edit_group_ = true [node name="RampStart" type="MeshInstance3D" parent="Racetrack/Ramp5"] transform = Transform3D(1, 0, 1.49012e-08, 0, 1, 0, -1.49012e-08, 0, 1, 1, -0.5, 7.62939e-06) mesh = SubResource("PrismMesh_3jdtn") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_kamav") [node name="StaticBody3D" type="StaticBody3D" parent="Racetrack/Ramp5/RampStart"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Racetrack/Ramp5/RampStart/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_248tl") [node name="StaticBody3D" type="StaticBody3D" parent="Racetrack/Ramp5"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Racetrack/Ramp5/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_nhcrh") [connection signal="pressed" from="Spedometer" to="Spedometer" method="_on_spedometer_pressed"]