using System; using Godot; using Godot.Collections; namespace AndroidInAppPurchasesWithCSharp.GodotGooglePlayBilling { // https://developer.android.com/reference/com/android/billingclient/api/Purchase.PurchaseState public enum PurchaseState { UnspecifiedState = 0, Purchased = 1, Pending = 2, } public partial class Purchase { public Purchase() { } public Purchase(Dictionary purchase) { foreach (var key in purchase.Keys) { try { switch (key) { case "order_id": OrderId = (string)purchase[key]; break; case "package_name": PackageName = (string)purchase[key]; break; case "purchase_state": PurchaseState = (PurchaseState)purchase[key]; break; case "purchase_time": PurchaseTime = Convert.ToInt64(purchase[key]); break; case "purchase_token": PurchaseToken = (string)purchase[key]; break; case "signature": Signature = (string)purchase[key]; break; case "sku": Sku = (string)purchase[key]; break; case "is_acknowledged": IsAcknowledged = (bool)purchase[key]; break; case "is_auto_renewing": IsAutoRenewing = (bool)purchase[key]; break; } } catch (System.Exception ex) { GD.Print("Error: ", purchase[key], " -> ", ex.ToString()); } } } public string OrderId { get; set; } public string PackageName { get; set; } public PurchaseState PurchaseState { get; set; } public long PurchaseTime { get; set; } public string PurchaseToken { get; set; } public string Signature { get; set; } public string Sku { get; set; } public bool IsAcknowledged { get; set; } public bool IsAutoRenewing { get; set; } } }