[gd_scene load_steps=9 format=3 uid="uid://enwoaqi0rnei"] [ext_resource type="Script" path="res://bomb.gd" id="1"] [ext_resource type="Texture2D" uid="uid://bdomqql6y50po" path="res://brickfloor.png" id="2"] [ext_resource type="Texture2D" uid="uid://drfbkdqmj0gu2" path="res://explosion.png" id="3"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_1ih13"] size = Vector2(16, 192) [sub_resource type="RectangleShape2D" id="RectangleShape2D_whso6"] size = Vector2(192, 16) [sub_resource type="Curve" id="Curve_4yges"] max_value = 2.0 _data = [Vector2(0.00150494, 0.398437), 0.0, 0.0, 0, 0, Vector2(0.0152287, 1.42969), 0.0, 0.0, 0, 0, Vector2(0.478607, 1.30078), 0.0, 0.0, 0, 0, Vector2(1, 0.291016), 0.0, 0.0, 0, 0] point_count = 4 [sub_resource type="Animation" id="Animation_21j5c"] length = 4.0 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:self_modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.4, 0.6, 0.8, 1.1, 1.3, 1.5, 1.8, 1.9, 2, 2.2, 2.3, 2.4, 2.5, 2.6, 2.7, 2.8, 3), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(8, 8, 8, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(8, 8, 8, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(8, 8, 8, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 1), Color(8, 8, 8, 1), Color(1, 1, 1, 1), Color(8, 8, 8, 1), Color(1, 1, 1, 1), Color(8, 8, 8, 1), Color(1, 1, 1, 1), Color(1, 1, 1, 0)] } tracks/1/type = "method" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(2.8, 3.4), "transitions": PackedFloat32Array(1, 1), "values": [{ "args": [], "method": &"explode" }, { "args": [], "method": &"done" }] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Explosion1:emitting") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 2.8), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Explosion2:emitting") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 2.8), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [false, true] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_h2w7m"] _data = { "anim": SubResource("Animation_21j5c") } [node name="Bomb" type="Area2D"] monitorable = false script = ExtResource("1") [node name="Sprite" type="Sprite2D" parent="."] self_modulate = Color(1, 1, 1, 0) position = Vector2(-2.92606, -2.92606) texture = ExtResource("2") region_enabled = true region_rect = Rect2(144, 0, 48, 48) [node name="Shape1" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_1ih13") [node name="Shape2" type="CollisionShape2D" parent="."] shape = SubResource("RectangleShape2D_whso6") [node name="Explosion1" type="CPUParticles2D" parent="."] emitting = false lifetime = 0.5 one_shot = true explosiveness = 0.95 texture = ExtResource("3") emission_shape = 3 emission_rect_extents = Vector2(80, 1) gravity = Vector2(0, 0) initial_velocity_min = 1.0 initial_velocity_max = 1.0 angular_velocity_min = 187.35 angular_velocity_max = 188.35 scale_amount_curve = SubResource("Curve_4yges") [node name="Explosion2" type="CPUParticles2D" parent="."] rotation = 1.57162 emitting = false lifetime = 0.5 one_shot = true explosiveness = 0.95 texture = ExtResource("3") emission_shape = 3 emission_rect_extents = Vector2(80, 1) gravity = Vector2(0, 0) initial_velocity_min = 1.0 initial_velocity_max = 1.0 angular_velocity_min = 187.35 angular_velocity_max = 188.35 scale_amount_curve = SubResource("Curve_4yges") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] autoplay = "anim" libraries = { "": SubResource("AnimationLibrary_h2w7m") } [connection signal="body_entered" from="." to="." method="_on_bomb_body_enter"] [connection signal="body_exited" from="." to="." method="_on_bomb_body_exit"]