[gd_scene load_steps=8 format=3 uid="uid://cyfwty2q3rdse"] [ext_resource type="Script" path="res://Main.gd" id="1"] [ext_resource type="PackedScene" uid="uid://rkdnhqgf2hpj" path="res://Mob.tscn" id="2"] [ext_resource type="PackedScene" uid="uid://4vwrqjegqwpj" path="res://Player.tscn" id="3"] [ext_resource type="PackedScene" uid="uid://ccqoreueuxdb7" path="res://HUD.tscn" id="4"] [ext_resource type="AudioStream" uid="uid://q2pf4fr8d0ks" path="res://art/House In a Forest Loop.ogg" id="5"] [ext_resource type="AudioStream" uid="uid://dw26fpygeag8o" path="res://art/gameover.wav" id="6"] [sub_resource type="Curve2D" id="1"] _data = { "points": PackedVector2Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 480, 0, 0, 0, 0, 0, 480, 720, 0, 0, 0, 0, 0, 720, 0, 0, 0, 0, 0, 0) } point_count = 5 [node name="Main" type="Node"] script = ExtResource("1") mob_scene = ExtResource("2") [node name="ColorRect" type="ColorRect" parent="."] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 color = Color(0.219608, 0.372549, 0.380392, 1) [node name="Player" parent="." instance=ExtResource("3")] [node name="MobTimer" type="Timer" parent="."] wait_time = 0.5 [node name="ScoreTimer" type="Timer" parent="."] [node name="StartTimer" type="Timer" parent="."] wait_time = 2.0 one_shot = true [node name="StartPosition" type="Marker2D" parent="."] position = Vector2(240, 450) [node name="MobPath" type="Path2D" parent="."] curve = SubResource("1") [node name="MobSpawnLocation" type="PathFollow2D" parent="MobPath"] [node name="HUD" parent="." instance=ExtResource("4")] [node name="Music" type="AudioStreamPlayer" parent="."] stream = ExtResource("5") [node name="DeathSound" type="AudioStreamPlayer" parent="."] stream = ExtResource("6") [connection signal="hit" from="Player" to="." method="game_over"] [connection signal="timeout" from="MobTimer" to="." method="_on_MobTimer_timeout"] [connection signal="timeout" from="ScoreTimer" to="." method="_on_ScoreTimer_timeout"] [connection signal="timeout" from="StartTimer" to="." method="_on_StartTimer_timeout"] [connection signal="start_game" from="HUD" to="." method="new_game"]