extends RigidBody3D const MOUSE_DELTA_COEFFICIENT = 0.01 const CAMERA_DISTANCE_COEFFICIENT = 0.2 var _picked = false var _last_mouse_pos = Vector2.ZERO var _mouse_pos = Vector2.ZERO func _ready(): input_ray_pickable = true func _input(event): var mouse_event = event as InputEventMouseButton if mouse_event and not mouse_event.pressed: if mouse_event.button_index == MOUSE_BUTTON_LEFT: _picked = false var mouse_motion = event as InputEventMouseMotion if mouse_motion: _mouse_pos = mouse_motion.position func _input_event(_viewport, event, _click_pos, _click_normal, _shape_idx): var mouse_event = event as InputEventMouseButton if mouse_event and mouse_event.pressed: if mouse_event.button_index == MOUSE_BUTTON_LEFT: _picked = true _mouse_pos = mouse_event.position _last_mouse_pos = _mouse_pos func _physics_process(delta): if _picked: var mouse_delta = _mouse_pos - _last_mouse_pos var world_delta := Vector3.ZERO world_delta.x = mouse_delta.x * MOUSE_DELTA_COEFFICIENT world_delta.y = -mouse_delta.y * MOUSE_DELTA_COEFFICIENT var camera = get_viewport().get_camera_3d() if camera: var camera_basis = camera.global_transform.basis world_delta = camera_basis * world_delta var camera_dist = camera.global_transform.origin.distance_to(global_transform.origin) var fov_coefficient = camera.fov / 70.0 world_delta *= CAMERA_DISTANCE_COEFFICIENT * camera_dist * fov_coefficient if freeze: global_transform.origin += world_delta else: linear_velocity = world_delta / delta _last_mouse_pos = _mouse_pos