[gd_resource type="StandardMaterial3D" load_steps=7 format=3 uid="uid://b74tdcluvrao6"] [sub_resource type="Gradient" id="Gradient_f6rvr"] offsets = PackedFloat32Array(0.00813008, 0.28628, 0.358839, 0.53562, 0.699187, 0.766491, 1) colors = PackedColorArray(0, 0, 0, 1, 0.436461, 0.0783241, 0.09101, 1, 0.601977, 0, 0.175375, 1, 1, 0, 0.25, 1, 1, 0.716667, 0, 1, 0.91, 0.761973, 0.3549, 1, 1, 1, 1, 1) [sub_resource type="FastNoiseLite" id="FastNoiseLite_cl4ii"] noise_type = 2 frequency = 0.005 fractal_type = 3 fractal_octaves = 1 cellular_return_type = 6 domain_warp_enabled = true domain_warp_type = 2 domain_warp_amplitude = 100.0 domain_warp_frequency = 0.01 domain_warp_fractal_octaves = 10 domain_warp_fractal_lacunarity = 2.204 domain_warp_fractal_gain = 0.6 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_itinc"] width = 1024 height = 1024 seamless = true color_ramp = SubResource("Gradient_f6rvr") noise = SubResource("FastNoiseLite_cl4ii") [sub_resource type="Gradient" id="Gradient_t5fqa"] offsets = PackedFloat32Array(0.444591, 0.502639, 0.699187, 0.766491, 1) colors = PackedColorArray(0, 0, 0, 1, 1, 0, 0.25, 1, 1, 0.716667, 0, 1, 0.91, 0.761973, 0.3549, 1, 1, 1, 1, 1) [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_fuepi"] width = 1024 height = 1024 seamless = true color_ramp = SubResource("Gradient_t5fqa") noise = SubResource("FastNoiseLite_cl4ii") [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_w1lhv"] width = 1024 height = 1024 seamless = true color_ramp = SubResource("Gradient_f6rvr") noise = SubResource("FastNoiseLite_cl4ii") [resource] albedo_texture = SubResource("NoiseTexture2D_itinc") emission_enabled = true emission_texture = SubResource("NoiseTexture2D_fuepi") heightmap_enabled = true heightmap_scale = 2.0 heightmap_deep_parallax = true heightmap_min_layers = 8 heightmap_max_layers = 32 heightmap_texture = SubResource("NoiseTexture2D_w1lhv") heightmap_flip_texture = true texture_filter = 5