[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://2u8c47a4cd5"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_qi0cj"] fractal_octaves = 3 fractal_lacunarity = 1.612 [resource] width = 1024 height = 1024 seamless = true as_normal_map = true bump_strength = 16.0 noise = SubResource("FastNoiseLite_qi0cj")