# Dodge the Creeps with C# This is a simple game where your character must move and avoid the enemies for as long as possible. This is a finished version of the game featured in the ["Your first 2D game"](https://docs.godotengine.org/en/latest/getting_started/first_2d_game/index.html) tutorial in the documentation, but ported to C#. For more details, consider following the tutorial in the documentation. Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html) Renderer: GLES 3 (particles are not available in GLES 2) Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/2d/dodge_the_creeps). Note: There is a GDNative C++ version available [here](https://github.com/godotengine/gdnative-demos/tree/master/cpp/dodge_the_creeps). Check out this demo on the asset library: https://godotengine.org/asset-library/asset/534 ## Screenshots ![GIF from the documentation](https://docs.godotengine.org/en/latest/_images/dodge_preview.gif) ![Screenshot](screenshots/dodge.png) ## Copying `art/House In a Forest Loop.ogg` Copyright © 2012 [HorrorPen](https://opengameart.org/users/horrorpen), [CC-BY 3.0: Attribution](http://creativecommons.org/licenses/by/3.0/). Source: https://opengameart.org/content/loop-house-in-a-forest Images are from "Abstract Platformer". Created in 2016 by kenney.nl, [CC0 1.0 Universal](http://creativecommons.org/publicdomain/zero/1.0/). Source: https://www.kenney.nl/assets/abstract-platformer Font is "Xolonium". Copyright © 2011-2016 Severin Meyer , with Reserved Font Name Xolonium, SIL open font license version 1.1. Details are in `fonts/LICENSE.txt`.