[gd_scene load_steps=13 format=3 uid="uid://df7ddsoclivwe"] [ext_resource type="Texture2D" uid="uid://coj0d33vyyqx1" path="res://player/bullet.webp" id="1"] [ext_resource type="Script" path="res://player/bullet.gd" id="2"] [sub_resource type="CanvasItemMaterial" id="1"] [sub_resource type="CanvasItemMaterial" id="2"] blend_mode = 1 [sub_resource type="CanvasItemMaterial" id="3"] [sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_ltbhv"] blend_mode = 1 [sub_resource type="Gradient" id="Gradient_o13ul"] interpolation_mode = 2 colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_0sj74"] gradient = SubResource("Gradient_o13ul") fill = 1 fill_from = Vector2(0.5, 0.5) fill_to = Vector2(0.5, 0.01) [sub_resource type="CircleShape2D" id="4"] radius = 8.0 [sub_resource type="Animation" id="Animation_v7668"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } [sub_resource type="Animation" id="5"] resource_name = "destroy" length = 0.3 tracks/0/type = "method" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.3), "transitions": PackedFloat32Array(1), "values": [{ "args": [], "method": &"queue_free" }] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("CPUParticles2D:self_modulate") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.3), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath("Sprite2D:modulate") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.3), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_iv8gr"] _data = { "RESET": SubResource("Animation_v7668"), "destroy": SubResource("5") } [node name="Bullet" type="RigidBody2D"] z_index = 5 material = SubResource("1") collision_layer = 0 collision_mask = 26 mass = 0.0283333 gravity_scale = 0.1 continuous_cd = 2 max_contacts_reported = 1 contact_monitor = true script = ExtResource("2") [node name="CPUParticles2D" type="CPUParticles2D" parent="."] self_modulate = Color(1, 1, 1, 0) material = SubResource("2") emitting = false lifetime = 0.1 speed_scale = 3.0 texture = ExtResource("1") spread = 0.0 gravity = Vector2(0, 0) color = Color(1, 1, 1, 0.705882) [node name="Sprite2D" type="Sprite2D" parent="."] material = SubResource("3") texture = ExtResource("1") [node name="Glow" type="Sprite2D" parent="Sprite2D"] modulate = Color(0.501961, 1, 1, 0.25098) material = SubResource("CanvasItemMaterial_ltbhv") scale = Vector2(0.667, 0.667) texture = SubResource("GradientTexture2D_0sj74") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("4") [node name="Timer" type="Timer" parent="."] one_shot = true autostart = true [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_iv8gr") } [connection signal="body_entered" from="." to="." method="_on_body_entered"] [connection signal="timeout" from="Timer" to="." method="destroy"]