; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Translation Demo" config/description="A demo showing how Godot seamlessly enables the use of localized resources and texts." config/tags=PackedStringArray("demo", "internationalization", "official") run/main_scene="res://translation_demo.tscn" config/features=PackedStringArray("4.2") config/icon="res://icon.webp" [display] window/stretch/mode="canvas_items" window/stretch/aspect="expand" [internationalization] locale/translation_remaps={ "res://flag_uk.png": PackedStringArray("res://flag_spain.png:es", "res://flag_japan.png:ja"), "res://hello_en.wav": PackedStringArray("res://hello_es.wav:es", "res://hello_jp.wav:ja") } locale/translations=PackedStringArray("res://text.en.translation", "res://text.es.translation", "res://text.ja.translation") locale/locale_filter_mode=0 [locale] translation_remaps={ "res://flag_uk.png": ["res://flag_spain.png:es", "res://flag_japan.png:ja"], "res://hello_en.wav": PackedStringArray("res://hello_es.wav:es", "res://hello_jp.wav:ja") } translations=PackedStringArray("res://text.en.translation", "res://text.es.translation", "res://text.ja.translation") [rendering] renderer/rendering_method="mobile"