; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Run-time File Saving and Loading" config/description="This project showcases how to load and save various file types without going through Godot's resource importing system. This is useful to load/save images, sounds, 3D scenes and ZIP archives at run-time such as user-generated content, without requiring users to generate a PCK file through Godot." config/tags=PackedStringArray("demo", "filesystem", "official") run/main_scene="res://runtime_save_load.tscn" config/features=PackedStringArray("4.2") run/low_processor_mode=true config/icon="res://icon.svg" [display] window/stretch/mode="canvas_items" window/stretch/aspect="expand" window/vsync/vsync_mode=0 [rendering] renderer/rendering_method="gl_compatibility" lights_and_shadows/directional_shadow/size=8192 lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5