internal_shadow.tscn 379 B

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  1. [gd_scene load_steps=2 format=2]
  2. [ext_resource path="res://decorations/shadow_gradient.png" type="Texture2D" id=1]
  3. [node name="InternalShadow" type="Polygon2D"]
  4. color = Color( 0.0705882, 0.0705882, 0.266667, 0.85098 )
  5. texture = ExtResource( 1 )
  6. polygon = PackedVector2Array( -92, -289, -94, 1, 128, -1, 121, -295 )
  7. uv = PackedVector2Array( -2, -1, -2, 292, 264, 291, 261, -2 )