tileset.tres 9.8 KB

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  1. [gd_resource type="TileSet" load_steps=7 format=3 uid="uid://ceswxvl27cesm"]
  2. [ext_resource type="Texture2D" uid="uid://dup8jrb6ajapx" path="res://tileset/isotiles.png" id="1"]
  3. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s3w07"]
  4. texture = ExtResource("1")
  5. margins = Vector2i(28, 75)
  6. texture_region_size = Vector2i(135, 105)
  7. 0:0/next_alternative_id = 8
  8. 0:0/0 = 0
  9. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  10. 0:0/0/physics_layer_0/angular_velocity = 0.0
  11. 0:0/1 = 1
  12. 0:0/1/flip_h = true
  13. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  14. 0:0/1/physics_layer_0/angular_velocity = 0.0
  15. 0:0/2 = 2
  16. 0:0/2/flip_v = true
  17. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  18. 0:0/2/physics_layer_0/angular_velocity = 0.0
  19. 0:0/3 = 3
  20. 0:0/3/flip_h = true
  21. 0:0/3/flip_v = true
  22. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  23. 0:0/3/physics_layer_0/angular_velocity = 0.0
  24. 0:0/4 = 4
  25. 0:0/4/transpose = true
  26. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  27. 0:0/4/physics_layer_0/angular_velocity = 0.0
  28. 0:0/5 = 5
  29. 0:0/5/flip_h = true
  30. 0:0/5/transpose = true
  31. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  32. 0:0/5/physics_layer_0/angular_velocity = 0.0
  33. 0:0/6 = 6
  34. 0:0/6/flip_v = true
  35. 0:0/6/transpose = true
  36. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  37. 0:0/6/physics_layer_0/angular_velocity = 0.0
  38. 0:0/7 = 7
  39. 0:0/7/flip_h = true
  40. 0:0/7/flip_v = true
  41. 0:0/7/transpose = true
  42. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  43. 0:0/7/physics_layer_0/angular_velocity = 0.0
  44. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fa1vh"]
  45. texture = ExtResource("1")
  46. margins = Vector2i(221, 75)
  47. texture_region_size = Vector2i(135, 105)
  48. 0:0/next_alternative_id = 8
  49. 0:0/0 = 0
  50. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  51. 0:0/0/physics_layer_0/angular_velocity = 0.0
  52. 0:0/1 = 1
  53. 0:0/1/flip_h = true
  54. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  55. 0:0/1/physics_layer_0/angular_velocity = 0.0
  56. 0:0/2 = 2
  57. 0:0/2/flip_v = true
  58. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  59. 0:0/2/physics_layer_0/angular_velocity = 0.0
  60. 0:0/3 = 3
  61. 0:0/3/flip_h = true
  62. 0:0/3/flip_v = true
  63. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  64. 0:0/3/physics_layer_0/angular_velocity = 0.0
  65. 0:0/4 = 4
  66. 0:0/4/transpose = true
  67. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  68. 0:0/4/physics_layer_0/angular_velocity = 0.0
  69. 0:0/5 = 5
  70. 0:0/5/flip_h = true
  71. 0:0/5/transpose = true
  72. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  73. 0:0/5/physics_layer_0/angular_velocity = 0.0
  74. 0:0/6 = 6
  75. 0:0/6/flip_v = true
  76. 0:0/6/transpose = true
  77. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  78. 0:0/6/physics_layer_0/angular_velocity = 0.0
  79. 0:0/7 = 7
  80. 0:0/7/flip_h = true
  81. 0:0/7/flip_v = true
  82. 0:0/7/transpose = true
  83. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  84. 0:0/7/physics_layer_0/angular_velocity = 0.0
  85. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xpb3e"]
  86. texture = ExtResource("1")
  87. margins = Vector2i(28, 220)
  88. texture_region_size = Vector2i(140, 140)
  89. 0:0/next_alternative_id = 8
  90. 0:0/0 = 0
  91. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  92. 0:0/0/physics_layer_0/angular_velocity = 0.0
  93. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 62, 30, -2, 62, -66, 30)
  94. 0:0/1 = 1
  95. 0:0/1/flip_h = true
  96. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  97. 0:0/1/physics_layer_0/angular_velocity = 0.0
  98. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(2, -2, -62, 30, 2, 62, 66, 30)
  99. 0:0/2 = 2
  100. 0:0/2/flip_v = true
  101. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  102. 0:0/2/physics_layer_0/angular_velocity = 0.0
  103. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-2, 2, 62, -30, -2, -62, -66, -30)
  104. 0:0/3 = 3
  105. 0:0/3/flip_h = true
  106. 0:0/3/flip_v = true
  107. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  108. 0:0/3/physics_layer_0/angular_velocity = 0.0
  109. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(2, 2, -62, -30, 2, -62, 66, -30)
  110. 0:0/4 = 4
  111. 0:0/4/transpose = true
  112. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  113. 0:0/4/physics_layer_0/angular_velocity = 0.0
  114. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-2, -2, 62, 30, -2.00001, 62, -66, 30)
  115. 0:0/5 = 5
  116. 0:0/5/flip_h = true
  117. 0:0/5/transpose = true
  118. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  119. 0:0/5/physics_layer_0/angular_velocity = 0.0
  120. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(2, -2, -62, 30, 1.99999, 62, 66, 30)
  121. 0:0/6 = 6
  122. 0:0/6/flip_v = true
  123. 0:0/6/transpose = true
  124. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  125. 0:0/6/physics_layer_0/angular_velocity = 0.0
  126. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-2, 2, 62, -30, -1.99999, -62, -66, -30)
  127. 0:0/7 = 7
  128. 0:0/7/flip_h = true
  129. 0:0/7/flip_v = true
  130. 0:0/7/transpose = true
  131. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  132. 0:0/7/physics_layer_0/angular_velocity = 0.0
  133. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(2, 2, -62, -30, 2.00001, -62, 66, -30)
  134. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_aki5c"]
  135. texture = ExtResource("1")
  136. margins = Vector2i(259, 241)
  137. texture_region_size = Vector2i(55, 95)
  138. 0:0/next_alternative_id = 8
  139. 0:0/0 = 0
  140. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  141. 0:0/0/physics_layer_0/angular_velocity = 0.0
  142. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-22.5, 19.5, -10.5, 11.5, 13.5, 11.5, 25.5, 19.5, 25.5, 35.5, 13.5, 43.5, -6.5, 43.5, -22.5, 35.5)
  143. 0:0/1 = 1
  144. 0:0/1/flip_h = true
  145. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  146. 0:0/1/physics_layer_0/angular_velocity = 0.0
  147. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(22.5, 19.5, 10.5, 11.5, -13.5, 11.5, -25.5, 19.5, -25.5, 35.5, -13.5, 43.5, 6.5, 43.5, 22.5, 35.5)
  148. 0:0/2 = 2
  149. 0:0/2/flip_v = true
  150. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  151. 0:0/2/physics_layer_0/angular_velocity = 0.0
  152. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-22.5, -19.5, -10.5, -11.5, 13.5, -11.5, 25.5, -19.5, 25.5, -35.5, 13.5, -43.5, -6.5, -43.5, -22.5, -35.5)
  153. 0:0/3 = 3
  154. 0:0/3/flip_h = true
  155. 0:0/3/flip_v = true
  156. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  157. 0:0/3/physics_layer_0/angular_velocity = 0.0
  158. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(22.5, -19.5, 10.5, -11.5, -13.5, -11.5, -25.5, -19.5, -25.5, -35.5, -13.5, -43.5, 6.5, -43.5, 22.5, -35.5)
  159. 0:0/4 = 4
  160. 0:0/4/transpose = true
  161. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  162. 0:0/4/physics_layer_0/angular_velocity = 0.0
  163. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-22.5, 19.5, -10.5, 11.5, 13.5, 11.5, 25.5, 19.5, 25.5, 35.5, 13.5, 43.5, -6.5, 43.5, -22.5, 35.5)
  164. 0:0/5 = 5
  165. 0:0/5/flip_h = true
  166. 0:0/5/transpose = true
  167. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  168. 0:0/5/physics_layer_0/angular_velocity = 0.0
  169. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(22.5, 19.5, 10.5, 11.5, -13.5, 11.5, -25.5, 19.5, -25.5, 35.5, -13.5, 43.5, 6.5, 43.5, 22.5, 35.5)
  170. 0:0/6 = 6
  171. 0:0/6/flip_v = true
  172. 0:0/6/transpose = true
  173. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  174. 0:0/6/physics_layer_0/angular_velocity = 0.0
  175. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-22.5, -19.5, -10.5, -11.5, 13.5, -11.5, 25.5, -19.5, 25.5, -35.5, 13.5, -43.5, -6.5, -43.5, -22.5, -35.5)
  176. 0:0/7 = 7
  177. 0:0/7/flip_h = true
  178. 0:0/7/flip_v = true
  179. 0:0/7/transpose = true
  180. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  181. 0:0/7/physics_layer_0/angular_velocity = 0.0
  182. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(22.5, -19.5, 10.5, -11.5, -13.5, -11.5, -25.5, -19.5, -25.5, -35.5, -13.5, -43.5, 6.5, -43.5, 22.5, -35.5)
  183. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ec70s"]
  184. texture = ExtResource("1")
  185. margins = Vector2i(54, 426)
  186. texture_region_size = Vector2i(85, 110)
  187. 0:0/next_alternative_id = 8
  188. 0:0/0 = 0
  189. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  190. 0:0/0/physics_layer_0/angular_velocity = 0.0
  191. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-40.5, 31, 39.5, -9, 39.5, 15, -40.5, 55)
  192. 0:0/1 = 1
  193. 0:0/1/flip_h = true
  194. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  195. 0:0/1/physics_layer_0/angular_velocity = 0.0
  196. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(40.5, 31, -39.5, -9, -39.5, 15, 40.5, 55)
  197. 0:0/2 = 2
  198. 0:0/2/flip_v = true
  199. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  200. 0:0/2/physics_layer_0/angular_velocity = 0.0
  201. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-40.5, -31, 39.5, 9, 39.5, -15, -40.5, -55)
  202. 0:0/3 = 3
  203. 0:0/3/flip_h = true
  204. 0:0/3/flip_v = true
  205. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  206. 0:0/3/physics_layer_0/angular_velocity = 0.0
  207. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(40.5, -31, -39.5, 9, -39.5, -15, 40.5, -55)
  208. 0:0/4 = 4
  209. 0:0/4/transpose = true
  210. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  211. 0:0/4/physics_layer_0/angular_velocity = 0.0
  212. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-40.5, 31, 39.5, -9, 39.5, 15, -40.5, 55)
  213. 0:0/5 = 5
  214. 0:0/5/flip_h = true
  215. 0:0/5/transpose = true
  216. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  217. 0:0/5/physics_layer_0/angular_velocity = 0.0
  218. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(40.5, 31, -39.5, -9, -39.5, 15, 40.5, 55)
  219. 0:0/6 = 6
  220. 0:0/6/flip_v = true
  221. 0:0/6/transpose = true
  222. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  223. 0:0/6/physics_layer_0/angular_velocity = 0.0
  224. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-40.5, -31, 39.5, 9, 39.5, -15, -40.5, -55)
  225. 0:0/7 = 7
  226. 0:0/7/flip_h = true
  227. 0:0/7/flip_v = true
  228. 0:0/7/transpose = true
  229. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  230. 0:0/7/physics_layer_0/angular_velocity = 0.0
  231. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(40.5, -31, -39.5, 9, -39.5, -15, 40.5, -55)
  232. [resource]
  233. tile_shape = 1
  234. tile_layout = 5
  235. tile_size = Vector2i(128, 64)
  236. physics_layer_0/collision_layer = 1
  237. sources/0 = SubResource("TileSetAtlasSource_s3w07")
  238. sources/1 = SubResource("TileSetAtlasSource_fa1vh")
  239. sources/2 = SubResource("TileSetAtlasSource_xpb3e")
  240. sources/3 = SubResource("TileSetAtlasSource_aki5c")
  241. sources/4 = SubResource("TileSetAtlasSource_ec70s")