project.godot 1.7 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Grid-based Pathfinding with AStarGrid2D"
  11. config/description="This is an example of using AStarGrid2D for navigation in 2D,
  12. complete with Steering Behaviors in order to smooth the movement out."
  13. config/tags=PackedStringArray("2d", "ai", "demo", "official", "tilemap")
  14. run/main_scene="res://game.tscn"
  15. config/features=PackedStringArray("4.2")
  16. config/icon="res://icon.webp"
  17. [display]
  18. window/stretch/mode="canvas_items"
  19. window/stretch/aspect="expand"
  20. [input]
  21. teleport_to={
  22. "deadzone": 0.5,
  23. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
  24. ]
  25. }
  26. move_to={
  27. "deadzone": 0.5,
  28. "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
  29. ]
  30. }
  31. [rendering]
  32. renderer/rendering_method="gl_compatibility"
  33. environment/defaults/default_clear_color=Color(0, 0.0627451, 0.247059, 1)
  34. quality/driver/driver_name="GLES2"
  35. vram_compression/import_etc=true