tileset.tres 31 KB

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  1. [gd_resource type="TileSet" load_steps=18 format=3 uid="uid://rowrak7ls50v"]
  2. [ext_resource type="Texture2D" uid="uid://dbcdt0wqr3gd3" path="res://tiles_demo.png" id="1"]
  3. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_va8am"]
  4. texture = ExtResource("1")
  5. texture_region_size = Vector2i(32, 32)
  6. 0:0/next_alternative_id = 8
  7. 0:0/0 = 0
  8. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  9. 0:0/0/physics_layer_0/angular_velocity = 0.0
  10. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -12, 16, -12, 16, 16, -16, 16)
  11. 0:0/1 = 1
  12. 0:0/1/flip_h = true
  13. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  14. 0:0/1/physics_layer_0/angular_velocity = 0.0
  15. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, -16, -12, -16, 16, 16, 16)
  16. 0:0/2 = 2
  17. 0:0/2/flip_v = true
  18. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  19. 0:0/2/physics_layer_0/angular_velocity = 0.0
  20. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, 16, 12, 16, -16, -16, -16)
  21. 0:0/3 = 3
  22. 0:0/3/flip_h = true
  23. 0:0/3/flip_v = true
  24. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  25. 0:0/3/physics_layer_0/angular_velocity = 0.0
  26. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, 12, -16, 12, -16, -16, 16, -16)
  27. 0:0/4 = 4
  28. 0:0/4/transpose = true
  29. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  30. 0:0/4/physics_layer_0/angular_velocity = 0.0
  31. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -12, 16, -12, 16, 16, -16, 16)
  32. 0:0/5 = 5
  33. 0:0/5/flip_h = true
  34. 0:0/5/transpose = true
  35. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  36. 0:0/5/physics_layer_0/angular_velocity = 0.0
  37. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, -16, -12, -16, 16, 16, 16)
  38. 0:0/6 = 6
  39. 0:0/6/flip_v = true
  40. 0:0/6/transpose = true
  41. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  42. 0:0/6/physics_layer_0/angular_velocity = 0.0
  43. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, 16, 12, 16, -16, -16, -16)
  44. 0:0/7 = 7
  45. 0:0/7/flip_h = true
  46. 0:0/7/flip_v = true
  47. 0:0/7/transpose = true
  48. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  49. 0:0/7/physics_layer_0/angular_velocity = 0.0
  50. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, 12, -16, 12, -16, -16, 16, -16)
  51. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dri2i"]
  52. texture = ExtResource("1")
  53. margins = Vector2i(32, 0)
  54. texture_region_size = Vector2i(32, 32)
  55. 0:0/next_alternative_id = 8
  56. 0:0/0 = 0
  57. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  58. 0:0/0/physics_layer_0/angular_velocity = 0.0
  59. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 12, -12, 12, 16)
  60. 0:0/1 = 1
  61. 0:0/1/flip_h = true
  62. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  63. 0:0/1/physics_layer_0/angular_velocity = 0.0
  64. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -12, -12, -12, -12, 16)
  65. 0:0/2 = 2
  66. 0:0/2/flip_v = true
  67. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  68. 0:0/2/physics_layer_0/angular_velocity = 0.0
  69. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 12, 12, 12, 12, -16)
  70. 0:0/3 = 3
  71. 0:0/3/flip_h = true
  72. 0:0/3/flip_v = true
  73. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  74. 0:0/3/physics_layer_0/angular_velocity = 0.0
  75. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -12, 12, -12, -16)
  76. 0:0/4 = 4
  77. 0:0/4/transpose = true
  78. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  79. 0:0/4/physics_layer_0/angular_velocity = 0.0
  80. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 12, -12, 12, 16)
  81. 0:0/5 = 5
  82. 0:0/5/flip_h = true
  83. 0:0/5/transpose = true
  84. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  85. 0:0/5/physics_layer_0/angular_velocity = 0.0
  86. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -12, -12, -12, -12, 16)
  87. 0:0/6 = 6
  88. 0:0/6/flip_v = true
  89. 0:0/6/transpose = true
  90. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  91. 0:0/6/physics_layer_0/angular_velocity = 0.0
  92. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 12, 12, 12, 12, -16)
  93. 0:0/7 = 7
  94. 0:0/7/flip_h = true
  95. 0:0/7/flip_v = true
  96. 0:0/7/transpose = true
  97. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  98. 0:0/7/physics_layer_0/angular_velocity = 0.0
  99. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -12, 12, -12, -16)
  100. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hfgct"]
  101. texture = ExtResource("1")
  102. margins = Vector2i(0, 32)
  103. texture_region_size = Vector2i(32, 32)
  104. 0:0/next_alternative_id = 8
  105. 0:0/0 = 0
  106. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  107. 0:0/0/physics_layer_0/angular_velocity = 0.0
  108. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  109. 0:0/1 = 1
  110. 0:0/1/flip_h = true
  111. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  112. 0:0/1/physics_layer_0/angular_velocity = 0.0
  113. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  114. 0:0/2 = 2
  115. 0:0/2/flip_v = true
  116. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  117. 0:0/2/physics_layer_0/angular_velocity = 0.0
  118. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  119. 0:0/3 = 3
  120. 0:0/3/flip_h = true
  121. 0:0/3/flip_v = true
  122. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  123. 0:0/3/physics_layer_0/angular_velocity = 0.0
  124. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  125. 0:0/4 = 4
  126. 0:0/4/transpose = true
  127. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  128. 0:0/4/physics_layer_0/angular_velocity = 0.0
  129. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  130. 0:0/5 = 5
  131. 0:0/5/flip_h = true
  132. 0:0/5/transpose = true
  133. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  134. 0:0/5/physics_layer_0/angular_velocity = 0.0
  135. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  136. 0:0/6 = 6
  137. 0:0/6/flip_v = true
  138. 0:0/6/transpose = true
  139. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  140. 0:0/6/physics_layer_0/angular_velocity = 0.0
  141. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  142. 0:0/7 = 7
  143. 0:0/7/flip_h = true
  144. 0:0/7/flip_v = true
  145. 0:0/7/transpose = true
  146. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  147. 0:0/7/physics_layer_0/angular_velocity = 0.0
  148. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  149. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7xlxp"]
  150. texture = ExtResource("1")
  151. margins = Vector2i(192, 32)
  152. texture_region_size = Vector2i(32, 32)
  153. 0:0/next_alternative_id = 8
  154. 0:0/0 = 0
  155. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  156. 0:0/0/physics_layer_0/angular_velocity = 0.0
  157. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  158. 0:0/1 = 1
  159. 0:0/1/flip_h = true
  160. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  161. 0:0/1/physics_layer_0/angular_velocity = 0.0
  162. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
  163. 0:0/2 = 2
  164. 0:0/2/flip_v = true
  165. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  166. 0:0/2/physics_layer_0/angular_velocity = 0.0
  167. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
  168. 0:0/3 = 3
  169. 0:0/3/flip_h = true
  170. 0:0/3/flip_v = true
  171. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  172. 0:0/3/physics_layer_0/angular_velocity = 0.0
  173. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, 16, -16)
  174. 0:0/4 = 4
  175. 0:0/4/transpose = true
  176. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  177. 0:0/4/physics_layer_0/angular_velocity = 0.0
  178. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
  179. 0:0/5 = 5
  180. 0:0/5/flip_h = true
  181. 0:0/5/transpose = true
  182. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  183. 0:0/5/physics_layer_0/angular_velocity = 0.0
  184. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
  185. 0:0/6 = 6
  186. 0:0/6/flip_v = true
  187. 0:0/6/transpose = true
  188. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  189. 0:0/6/physics_layer_0/angular_velocity = 0.0
  190. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
  191. 0:0/7 = 7
  192. 0:0/7/flip_h = true
  193. 0:0/7/flip_v = true
  194. 0:0/7/transpose = true
  195. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  196. 0:0/7/physics_layer_0/angular_velocity = 0.0
  197. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, 16, -16)
  198. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_64p8q"]
  199. texture = ExtResource("1")
  200. margins = Vector2i(64, 32)
  201. texture_region_size = Vector2i(32, 96)
  202. 0:0/next_alternative_id = 8
  203. 0:0/0 = 0
  204. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  205. 0:0/0/physics_layer_0/angular_velocity = 0.0
  206. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -10, 16, 22, 16, 48, -16, 48)
  207. 0:0/1 = 1
  208. 0:0/1/flip_h = true
  209. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  210. 0:0/1/physics_layer_0/angular_velocity = 0.0
  211. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 22, 16, -10, 16, 48, -16, 48)
  212. 0:0/2 = 2
  213. 0:0/2/flip_v = true
  214. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  215. 0:0/2/physics_layer_0/angular_velocity = 0.0
  216. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -48, 16, -48, 16, -22, -16, 10)
  217. 0:0/3 = 3
  218. 0:0/3/flip_h = true
  219. 0:0/3/flip_v = true
  220. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  221. 0:0/3/physics_layer_0/angular_velocity = 0.0
  222. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -48, 16, -48, 16, 10, -16, -22)
  223. 0:0/4 = 4
  224. 0:0/4/transpose = true
  225. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  226. 0:0/4/physics_layer_0/angular_velocity = 0.0
  227. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -28, 16, 4, 16, 32, -16, 32)
  228. 0:0/5 = 5
  229. 0:0/5/flip_h = true
  230. 0:0/5/transpose = true
  231. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  232. 0:0/5/physics_layer_0/angular_velocity = 0.0
  233. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, -28, -16, 4, -16, 32, 16, 32)
  234. 0:0/6 = 6
  235. 0:0/6/flip_v = true
  236. 0:0/6/transpose = true
  237. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  238. 0:0/6/physics_layer_0/angular_velocity = 0.0
  239. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 28, 16, -4, 16, -32, -16, -32)
  240. 0:0/7 = 7
  241. 0:0/7/flip_h = true
  242. 0:0/7/flip_v = true
  243. 0:0/7/transpose = true
  244. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  245. 0:0/7/physics_layer_0/angular_velocity = 0.0
  246. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, 28, -16, -4, -16, -32, 16, -32)
  247. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bgjgk"]
  248. texture = ExtResource("1")
  249. margins = Vector2i(224, 32)
  250. texture_region_size = Vector2i(32, 32)
  251. 0:0/next_alternative_id = 8
  252. 0:0/0 = 0
  253. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  254. 0:0/0/physics_layer_0/angular_velocity = 0.0
  255. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 12, -16, 12, 16)
  256. 0:0/1 = 1
  257. 0:0/1/flip_h = true
  258. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  259. 0:0/1/physics_layer_0/angular_velocity = 0.0
  260. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -12, -16, -12, 16)
  261. 0:0/2 = 2
  262. 0:0/2/flip_v = true
  263. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  264. 0:0/2/physics_layer_0/angular_velocity = 0.0
  265. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 12, 16, 12, -16)
  266. 0:0/3 = 3
  267. 0:0/3/flip_h = true
  268. 0:0/3/flip_v = true
  269. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  270. 0:0/3/physics_layer_0/angular_velocity = 0.0
  271. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -12, 16, -12, -16)
  272. 0:0/4 = 4
  273. 0:0/4/transpose = true
  274. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  275. 0:0/4/physics_layer_0/angular_velocity = 0.0
  276. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 12, -16, 12, 16)
  277. 0:0/5 = 5
  278. 0:0/5/flip_h = true
  279. 0:0/5/transpose = true
  280. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  281. 0:0/5/physics_layer_0/angular_velocity = 0.0
  282. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -12, -16, -12, 16)
  283. 0:0/6 = 6
  284. 0:0/6/flip_v = true
  285. 0:0/6/transpose = true
  286. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  287. 0:0/6/physics_layer_0/angular_velocity = 0.0
  288. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 12, 16, 12, -16)
  289. 0:0/7 = 7
  290. 0:0/7/flip_h = true
  291. 0:0/7/flip_v = true
  292. 0:0/7/transpose = true
  293. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  294. 0:0/7/physics_layer_0/angular_velocity = 0.0
  295. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -12, 16, -12, -16)
  296. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_uq55q"]
  297. texture = ExtResource("1")
  298. margins = Vector2i(64, 0)
  299. texture_region_size = Vector2i(32, 32)
  300. 0:0/next_alternative_id = 8
  301. 0:0/0 = 0
  302. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  303. 0:0/0/physics_layer_0/angular_velocity = 0.0
  304. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -12, 16, -12, 16, 12, -16, 12)
  305. 0:0/1 = 1
  306. 0:0/1/flip_h = true
  307. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  308. 0:0/1/physics_layer_0/angular_velocity = 0.0
  309. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, -16, -12, -16, 12, 16, 12)
  310. 0:0/2 = 2
  311. 0:0/2/flip_v = true
  312. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  313. 0:0/2/physics_layer_0/angular_velocity = 0.0
  314. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, 16, 12, 16, -12, -16, -12)
  315. 0:0/3 = 3
  316. 0:0/3/flip_h = true
  317. 0:0/3/flip_v = true
  318. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  319. 0:0/3/physics_layer_0/angular_velocity = 0.0
  320. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, 12, -16, 12, -16, -12, 16, -12)
  321. 0:0/4 = 4
  322. 0:0/4/transpose = true
  323. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  324. 0:0/4/physics_layer_0/angular_velocity = 0.0
  325. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -12, 16, -12, 16, 12, -16, 12)
  326. 0:0/5 = 5
  327. 0:0/5/flip_h = true
  328. 0:0/5/transpose = true
  329. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  330. 0:0/5/physics_layer_0/angular_velocity = 0.0
  331. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, -16, -12, -16, 12, 16, 12)
  332. 0:0/6 = 6
  333. 0:0/6/flip_v = true
  334. 0:0/6/transpose = true
  335. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  336. 0:0/6/physics_layer_0/angular_velocity = 0.0
  337. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, 16, 12, 16, -12, -16, -12)
  338. 0:0/7 = 7
  339. 0:0/7/flip_h = true
  340. 0:0/7/flip_v = true
  341. 0:0/7/transpose = true
  342. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  343. 0:0/7/physics_layer_0/angular_velocity = 0.0
  344. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, 12, -16, 12, -16, -12, 16, -12)
  345. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_l5dh6"]
  346. texture = ExtResource("1")
  347. margins = Vector2i(96, 0)
  348. texture_region_size = Vector2i(32, 32)
  349. 0:0/next_alternative_id = 8
  350. 0:0/0 = 0
  351. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  352. 0:0/0/physics_layer_0/angular_velocity = 0.0
  353. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -12, 12, -12, 12, 12, -16, 12)
  354. 0:0/1 = 1
  355. 0:0/1/flip_h = true
  356. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  357. 0:0/1/physics_layer_0/angular_velocity = 0.0
  358. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, -12, -12, -12, 12, 16, 12)
  359. 0:0/2 = 2
  360. 0:0/2/flip_v = true
  361. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  362. 0:0/2/physics_layer_0/angular_velocity = 0.0
  363. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, 12, 12, 12, -12, -16, -12)
  364. 0:0/3 = 3
  365. 0:0/3/flip_h = true
  366. 0:0/3/flip_v = true
  367. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  368. 0:0/3/physics_layer_0/angular_velocity = 0.0
  369. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, 12, -12, 12, -12, -12, 16, -12)
  370. 0:0/4 = 4
  371. 0:0/4/transpose = true
  372. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  373. 0:0/4/physics_layer_0/angular_velocity = 0.0
  374. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -12, 12, -12, 12, 12, -16, 12)
  375. 0:0/5 = 5
  376. 0:0/5/flip_h = true
  377. 0:0/5/transpose = true
  378. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  379. 0:0/5/physics_layer_0/angular_velocity = 0.0
  380. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, -12, -12, -12, 12, 16, 12)
  381. 0:0/6 = 6
  382. 0:0/6/flip_v = true
  383. 0:0/6/transpose = true
  384. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  385. 0:0/6/physics_layer_0/angular_velocity = 0.0
  386. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, 12, 12, 12, -12, -16, -12)
  387. 0:0/7 = 7
  388. 0:0/7/flip_h = true
  389. 0:0/7/flip_v = true
  390. 0:0/7/transpose = true
  391. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  392. 0:0/7/physics_layer_0/angular_velocity = 0.0
  393. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, 12, -12, 12, -12, -12, 16, -12)
  394. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_w6c8t"]
  395. texture = ExtResource("1")
  396. margins = Vector2i(32, 32)
  397. texture_region_size = Vector2i(32, 32)
  398. 0:0/next_alternative_id = 8
  399. 0:0/0 = 0
  400. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  401. 0:0/0/physics_layer_0/angular_velocity = 0.0
  402. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 12, -16, 12, 16)
  403. 0:0/1 = 1
  404. 0:0/1/flip_h = true
  405. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  406. 0:0/1/physics_layer_0/angular_velocity = 0.0
  407. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -12, -16, -12, 16)
  408. 0:0/2 = 2
  409. 0:0/2/flip_v = true
  410. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  411. 0:0/2/physics_layer_0/angular_velocity = 0.0
  412. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 12, 16, 12, -16)
  413. 0:0/3 = 3
  414. 0:0/3/flip_h = true
  415. 0:0/3/flip_v = true
  416. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  417. 0:0/3/physics_layer_0/angular_velocity = 0.0
  418. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -12, 16, -12, -16)
  419. 0:0/4 = 4
  420. 0:0/4/transpose = true
  421. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  422. 0:0/4/physics_layer_0/angular_velocity = 0.0
  423. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 12, -16, 12, 16)
  424. 0:0/5 = 5
  425. 0:0/5/flip_h = true
  426. 0:0/5/transpose = true
  427. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  428. 0:0/5/physics_layer_0/angular_velocity = 0.0
  429. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -12, -16, -12, 16)
  430. 0:0/6 = 6
  431. 0:0/6/flip_v = true
  432. 0:0/6/transpose = true
  433. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  434. 0:0/6/physics_layer_0/angular_velocity = 0.0
  435. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 12, 16, 12, -16)
  436. 0:0/7 = 7
  437. 0:0/7/flip_h = true
  438. 0:0/7/flip_v = true
  439. 0:0/7/transpose = true
  440. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  441. 0:0/7/physics_layer_0/angular_velocity = 0.0
  442. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -12, 16, -12, -16)
  443. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_05nbk"]
  444. texture = ExtResource("1")
  445. margins = Vector2i(160, 64)
  446. texture_region_size = Vector2i(96, 32)
  447. 0:0/next_alternative_id = 8
  448. 0:0/0 = 0
  449. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  450. 0:0/0/physics_layer_0/angular_velocity = 0.0
  451. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 16, -48, -16, -20, -16, -20, 16)
  452. 0:0/1 = 1
  453. 0:0/1/flip_h = true
  454. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  455. 0:0/1/physics_layer_0/angular_velocity = 0.0
  456. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(48, 16, 48, -16, 20, -16.5, 20, 16)
  457. 0:0/2 = 2
  458. 0:0/2/flip_v = true
  459. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  460. 0:0/2/physics_layer_0/angular_velocity = 0.0
  461. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, -32, 16, -4, 16, -4, -16)
  462. 0:0/3 = 3
  463. 0:0/3/flip_h = true
  464. 0:0/3/flip_v = true
  465. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  466. 0:0/3/physics_layer_0/angular_velocity = 0.0
  467. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, -16, 32, 16, 4, 16, 4, -16)
  468. 0:0/4 = 4
  469. 0:0/4/transpose = true
  470. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  471. 0:0/4/physics_layer_0/angular_velocity = 0.0
  472. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 16, -32, -16, -4, -16, -4, 16)
  473. 0:0/5 = 5
  474. 0:0/5/flip_h = true
  475. 0:0/5/transpose = true
  476. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  477. 0:0/5/physics_layer_0/angular_velocity = 0.0
  478. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, 16, 32, -16, 4, -16, 4, 16)
  479. 0:0/6 = 6
  480. 0:0/6/flip_v = true
  481. 0:0/6/transpose = true
  482. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  483. 0:0/6/physics_layer_0/angular_velocity = 0.0
  484. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, -32, 16, -4, 16, -4, -16)
  485. 0:0/7 = 7
  486. 0:0/7/flip_h = true
  487. 0:0/7/flip_v = true
  488. 0:0/7/transpose = true
  489. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  490. 0:0/7/physics_layer_0/angular_velocity = 0.0
  491. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, -16, 32, 16, 4, 16, 4, -16)
  492. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ee0gv"]
  493. texture = ExtResource("1")
  494. margins = Vector2i(32, 64)
  495. texture_region_size = Vector2i(32, 32)
  496. 0:0/next_alternative_id = 8
  497. 0:0/0 = 0
  498. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  499. 0:0/0/physics_layer_0/angular_velocity = 0.0
  500. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 12, -16, 16, -12, 16, 16)
  501. 0:0/1 = 1
  502. 0:0/1/flip_h = true
  503. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  504. 0:0/1/physics_layer_0/angular_velocity = 0.0
  505. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -12, -16, -16, -12, -16, 16)
  506. 0:0/2 = 2
  507. 0:0/2/flip_v = true
  508. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  509. 0:0/2/physics_layer_0/angular_velocity = 0.0
  510. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 12, 16, 16, 12, 16, -16)
  511. 0:0/3 = 3
  512. 0:0/3/flip_h = true
  513. 0:0/3/flip_v = true
  514. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  515. 0:0/3/physics_layer_0/angular_velocity = 0.0
  516. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -12, 16, -16, 12, -16, -16)
  517. 0:0/4 = 4
  518. 0:0/4/transpose = true
  519. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  520. 0:0/4/physics_layer_0/angular_velocity = 0.0
  521. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 12, -16, 16, -12, 16, 16)
  522. 0:0/5 = 5
  523. 0:0/5/flip_h = true
  524. 0:0/5/transpose = true
  525. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  526. 0:0/5/physics_layer_0/angular_velocity = 0.0
  527. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -12, -16, -16, -12, -16, 16)
  528. 0:0/6 = 6
  529. 0:0/6/flip_v = true
  530. 0:0/6/transpose = true
  531. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  532. 0:0/6/physics_layer_0/angular_velocity = 0.0
  533. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 12, 16, 16, 12, 16, -16)
  534. 0:0/7 = 7
  535. 0:0/7/flip_h = true
  536. 0:0/7/flip_v = true
  537. 0:0/7/transpose = true
  538. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  539. 0:0/7/physics_layer_0/angular_velocity = 0.0
  540. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -12, 16, -16, 12, -16, -16)
  541. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_lnu6d"]
  542. texture = ExtResource("1")
  543. margins = Vector2i(96, 96)
  544. texture_region_size = Vector2i(32, 32)
  545. 0:0/next_alternative_id = 8
  546. 0:0/0 = 0
  547. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  548. 0:0/0/physics_layer_0/angular_velocity = 0.0
  549. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 16, -12, 16, 16)
  550. 0:0/1 = 1
  551. 0:0/1/flip_h = true
  552. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  553. 0:0/1/physics_layer_0/angular_velocity = 0.0
  554. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -12, -16, -12, -16, 16)
  555. 0:0/2 = 2
  556. 0:0/2/flip_v = true
  557. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  558. 0:0/2/physics_layer_0/angular_velocity = 0.0
  559. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 12, 16, 12, 16, -16)
  560. 0:0/3 = 3
  561. 0:0/3/flip_h = true
  562. 0:0/3/flip_v = true
  563. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  564. 0:0/3/physics_layer_0/angular_velocity = 0.0
  565. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -16, 12, -16, -16)
  566. 0:0/4 = 4
  567. 0:0/4/transpose = true
  568. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  569. 0:0/4/physics_layer_0/angular_velocity = 0.0
  570. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 16, -12, 16, 16)
  571. 0:0/5 = 5
  572. 0:0/5/flip_h = true
  573. 0:0/5/transpose = true
  574. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  575. 0:0/5/physics_layer_0/angular_velocity = 0.0
  576. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -12, -16, -12, -16, 16)
  577. 0:0/6 = 6
  578. 0:0/6/flip_v = true
  579. 0:0/6/transpose = true
  580. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  581. 0:0/6/physics_layer_0/angular_velocity = 0.0
  582. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 12, 16, 12, 16, -16)
  583. 0:0/7 = 7
  584. 0:0/7/flip_h = true
  585. 0:0/7/flip_v = true
  586. 0:0/7/transpose = true
  587. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  588. 0:0/7/physics_layer_0/angular_velocity = 0.0
  589. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -16, 12, -16, -16)
  590. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8javq"]
  591. texture = ExtResource("1")
  592. margins = Vector2i(128, 96)
  593. texture_region_size = Vector2i(32, 32)
  594. 0:0/next_alternative_id = 8
  595. 0:0/0 = 0
  596. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  597. 0:0/0/physics_layer_0/angular_velocity = 0.0
  598. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 16, -12, 16, 16)
  599. 0:0/1 = 1
  600. 0:0/1/flip_h = true
  601. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  602. 0:0/1/physics_layer_0/angular_velocity = 0.0
  603. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -12, -16, -12, -16, 16)
  604. 0:0/2 = 2
  605. 0:0/2/flip_v = true
  606. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  607. 0:0/2/physics_layer_0/angular_velocity = 0.0
  608. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 12, 16, 12, 16, -16)
  609. 0:0/3 = 3
  610. 0:0/3/flip_h = true
  611. 0:0/3/flip_v = true
  612. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  613. 0:0/3/physics_layer_0/angular_velocity = 0.0
  614. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -16, 12, -16, -16)
  615. 0:0/4 = 4
  616. 0:0/4/transpose = true
  617. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  618. 0:0/4/physics_layer_0/angular_velocity = 0.0
  619. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 16, -12, 16, 16)
  620. 0:0/5 = 5
  621. 0:0/5/flip_h = true
  622. 0:0/5/transpose = true
  623. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  624. 0:0/5/physics_layer_0/angular_velocity = 0.0
  625. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -12, -16, -12, -16, 16)
  626. 0:0/6 = 6
  627. 0:0/6/flip_v = true
  628. 0:0/6/transpose = true
  629. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  630. 0:0/6/physics_layer_0/angular_velocity = 0.0
  631. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 12, 16, 12, 16, -16)
  632. 0:0/7 = 7
  633. 0:0/7/flip_h = true
  634. 0:0/7/flip_v = true
  635. 0:0/7/transpose = true
  636. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  637. 0:0/7/physics_layer_0/angular_velocity = 0.0
  638. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -16, 12, -16, -16)
  639. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8pchj"]
  640. texture = ExtResource("1")
  641. margins = Vector2i(128, 64)
  642. texture_region_size = Vector2i(32, 32)
  643. 0:0/next_alternative_id = 8
  644. 0:0/0 = 0
  645. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  646. 0:0/0/physics_layer_0/angular_velocity = 0.0
  647. 0:0/1 = 1
  648. 0:0/1/flip_h = true
  649. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  650. 0:0/1/physics_layer_0/angular_velocity = 0.0
  651. 0:0/2 = 2
  652. 0:0/2/flip_v = true
  653. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  654. 0:0/2/physics_layer_0/angular_velocity = 0.0
  655. 0:0/3 = 3
  656. 0:0/3/flip_h = true
  657. 0:0/3/flip_v = true
  658. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  659. 0:0/3/physics_layer_0/angular_velocity = 0.0
  660. 0:0/4 = 4
  661. 0:0/4/transpose = true
  662. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  663. 0:0/4/physics_layer_0/angular_velocity = 0.0
  664. 0:0/5 = 5
  665. 0:0/5/flip_h = true
  666. 0:0/5/transpose = true
  667. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  668. 0:0/5/physics_layer_0/angular_velocity = 0.0
  669. 0:0/6 = 6
  670. 0:0/6/flip_v = true
  671. 0:0/6/transpose = true
  672. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  673. 0:0/6/physics_layer_0/angular_velocity = 0.0
  674. 0:0/7 = 7
  675. 0:0/7/flip_h = true
  676. 0:0/7/flip_v = true
  677. 0:0/7/transpose = true
  678. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  679. 0:0/7/physics_layer_0/angular_velocity = 0.0
  680. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s315k"]
  681. texture = ExtResource("1")
  682. margins = Vector2i(128, 32)
  683. texture_region_size = Vector2i(32, 32)
  684. 0:0/next_alternative_id = 8
  685. 0:0/0 = 0
  686. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  687. 0:0/0/physics_layer_0/angular_velocity = 0.0
  688. 0:0/1 = 1
  689. 0:0/1/flip_h = true
  690. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  691. 0:0/1/physics_layer_0/angular_velocity = 0.0
  692. 0:0/2 = 2
  693. 0:0/2/flip_v = true
  694. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  695. 0:0/2/physics_layer_0/angular_velocity = 0.0
  696. 0:0/3 = 3
  697. 0:0/3/flip_h = true
  698. 0:0/3/flip_v = true
  699. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  700. 0:0/3/physics_layer_0/angular_velocity = 0.0
  701. 0:0/4 = 4
  702. 0:0/4/transpose = true
  703. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  704. 0:0/4/physics_layer_0/angular_velocity = 0.0
  705. 0:0/5 = 5
  706. 0:0/5/flip_h = true
  707. 0:0/5/transpose = true
  708. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  709. 0:0/5/physics_layer_0/angular_velocity = 0.0
  710. 0:0/6 = 6
  711. 0:0/6/flip_v = true
  712. 0:0/6/transpose = true
  713. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  714. 0:0/6/physics_layer_0/angular_velocity = 0.0
  715. 0:0/7 = 7
  716. 0:0/7/flip_h = true
  717. 0:0/7/flip_v = true
  718. 0:0/7/transpose = true
  719. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  720. 0:0/7/physics_layer_0/angular_velocity = 0.0
  721. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_cnnsu"]
  722. texture = ExtResource("1")
  723. margins = Vector2i(128, 0)
  724. texture_region_size = Vector2i(32, 32)
  725. 0:0/next_alternative_id = 8
  726. 0:0/0 = 0
  727. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  728. 0:0/0/physics_layer_0/angular_velocity = 0.0
  729. 0:0/1 = 1
  730. 0:0/1/flip_h = true
  731. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  732. 0:0/1/physics_layer_0/angular_velocity = 0.0
  733. 0:0/2 = 2
  734. 0:0/2/flip_v = true
  735. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  736. 0:0/2/physics_layer_0/angular_velocity = 0.0
  737. 0:0/3 = 3
  738. 0:0/3/flip_h = true
  739. 0:0/3/flip_v = true
  740. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  741. 0:0/3/physics_layer_0/angular_velocity = 0.0
  742. 0:0/4 = 4
  743. 0:0/4/transpose = true
  744. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  745. 0:0/4/physics_layer_0/angular_velocity = 0.0
  746. 0:0/5 = 5
  747. 0:0/5/flip_h = true
  748. 0:0/5/transpose = true
  749. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  750. 0:0/5/physics_layer_0/angular_velocity = 0.0
  751. 0:0/6 = 6
  752. 0:0/6/flip_v = true
  753. 0:0/6/transpose = true
  754. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  755. 0:0/6/physics_layer_0/angular_velocity = 0.0
  756. 0:0/7 = 7
  757. 0:0/7/flip_h = true
  758. 0:0/7/flip_v = true
  759. 0:0/7/transpose = true
  760. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  761. 0:0/7/physics_layer_0/angular_velocity = 0.0
  762. [resource]
  763. tile_size = Vector2i(32, 32)
  764. physics_layer_0/collision_layer = 1
  765. sources/0 = SubResource("TileSetAtlasSource_va8am")
  766. sources/1 = SubResource("TileSetAtlasSource_dri2i")
  767. sources/2 = SubResource("TileSetAtlasSource_w6c8t")
  768. sources/3 = SubResource("TileSetAtlasSource_05nbk")
  769. sources/4 = SubResource("TileSetAtlasSource_ee0gv")
  770. sources/5 = SubResource("TileSetAtlasSource_lnu6d")
  771. sources/6 = SubResource("TileSetAtlasSource_8javq")
  772. sources/7 = SubResource("TileSetAtlasSource_8pchj")
  773. sources/8 = SubResource("TileSetAtlasSource_s315k")
  774. sources/9 = SubResource("TileSetAtlasSource_cnnsu")
  775. sources/10 = SubResource("TileSetAtlasSource_hfgct")
  776. sources/11 = SubResource("TileSetAtlasSource_7xlxp")
  777. sources/12 = SubResource("TileSetAtlasSource_64p8q")
  778. sources/13 = SubResource("TileSetAtlasSource_bgjgk")
  779. sources/14 = SubResource("TileSetAtlasSource_uq55q")
  780. sources/15 = SubResource("TileSetAtlasSource_l5dh6")