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- extends Node2D
- const LIMIT_LEFT = -315
- const LIMIT_TOP = -250
- const LIMIT_RIGHT = 955
- const LIMIT_BOTTOM = 690
- func _ready():
- for child in get_children():
- if child is Player:
- var camera = child.get_node("Camera")
- camera.limit_left = LIMIT_LEFT
- camera.limit_top = LIMIT_TOP
- camera.limit_right = LIMIT_RIGHT
- camera.limit_bottom = LIMIT_BOTTOM
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