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- 0:0/5 = 5
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- texture = ExtResource("1")
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- texture_region_size = Vector2i(64, 64)
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- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 11, 32, 11)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -11, -32, -11)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -11, 32, -11)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 11, -32, 11)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 11, 32, 11)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -11, -32, -11)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -11, 32, -11)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bhnsj"]
- texture = ExtResource("1")
- margins = Vector2i(256, 0)
- texture_region_size = Vector2i(64, 64)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xb6sn"]
- texture = ExtResource("1")
- margins = Vector2i(0, 64)
- texture_region_size = Vector2i(64, 64)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vh3ia"]
- texture = ExtResource("1")
- margins = Vector2i(64, 64)
- texture_region_size = Vector2i(64, 64)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rkc7e"]
- texture = ExtResource("1")
- margins = Vector2i(64, 128)
- texture_region_size = Vector2i(64, 64)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pxbka"]
- texture = ExtResource("1")
- margins = Vector2i(128, 128)
- texture_region_size = Vector2i(64, 64)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 15.2426, -32, -24.7454, 26.1805, 32, -32, 32)
- 0:0/0/physics_layer_0/polygon_0/one_way = true
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, 15.2426, 32, -24.7454, -26.1805, 32, 32, 32)
- 0:0/1/physics_layer_0/polygon_0/one_way = true
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -15.2426, -32, 24.7454, 26.1805, -32, -32, -32)
- 0:0/2/physics_layer_0/polygon_0/one_way = true
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, -15.2426, 32, 24.7454, -26.1805, -32, 32, -32)
- 0:0/3/physics_layer_0/polygon_0/one_way = true
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 15.2426, -32, -24.7454, 26.1805, 32, -32, 32)
- 0:0/4/physics_layer_0/polygon_0/one_way = true
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, 15.2426, 32, -24.7454, -26.1805, 32, 32, 32)
- 0:0/5/physics_layer_0/polygon_0/one_way = true
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -15.2426, -32, 24.7454, 26.1805, -32, -32, -32)
- 0:0/6/physics_layer_0/polygon_0/one_way = true
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, -15.2426, 32, 24.7454, -26.1805, -32, 32, -32)
- 0:0/7/physics_layer_0/polygon_0/one_way = true
- [resource]
- tile_size = Vector2i(64, 64)
- physics_layer_0/collision_layer = 16
- sources/0 = SubResource("TileSetAtlasSource_86n7h")
- sources/1 = SubResource("TileSetAtlasSource_6lnxi")
- sources/2 = SubResource("TileSetAtlasSource_exupg")
- sources/3 = SubResource("TileSetAtlasSource_vhpsr")
- sources/4 = SubResource("TileSetAtlasSource_cyfft")
- sources/5 = SubResource("TileSetAtlasSource_bhnsj")
- sources/6 = SubResource("TileSetAtlasSource_xb6sn")
- sources/7 = SubResource("TileSetAtlasSource_vh3ia")
- sources/8 = SubResource("TileSetAtlasSource_rkc7e")
- sources/9 = SubResource("TileSetAtlasSource_pxbka")
- sources/10 = SubResource("TileSetAtlasSource_v64xb")
- sources/11 = SubResource("TileSetAtlasSource_61wbh")
- sources/12 = SubResource("TileSetAtlasSource_mnnpc")
- sources/13 = SubResource("TileSetAtlasSource_vhvu4")
- sources/14 = SubResource("TileSetAtlasSource_nfnit")
- sources/15 = SubResource("TileSetAtlasSource_o2np1")
- sources/16 = SubResource("TileSetAtlasSource_yr11e")
- sources/17 = SubResource("TileSetAtlasSource_74kwm")
- sources/18 = SubResource("TileSetAtlasSource_jxo3y")
- sources/19 = SubResource("TileSetAtlasSource_70rax")
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