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- shader_type canvas_item;
- render_mode blend_mix;
- uniform vec2 offset = vec2(8.0, 8.0);
- uniform vec4 modulate : source_color;
- void fragment() {
- vec2 ps = TEXTURE_PIXEL_SIZE;
- vec4 shadow = vec4(modulate.rgb, texture(TEXTURE, UV - offset * ps).a * modulate.a);
- vec4 col = texture(TEXTURE, UV);
- COLOR = mix(shadow, col, col.a);
- }
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