Decals
This demo includes many examples of Decal nodes in action,
for the purpose of showcasing Godot's rendering capabilities.
The decal filter mode can be adjusted in the top-left corner:
- For games with a pixel art appearance, the Nearest filter mode can be used
instead of Linear.
- Filter modes with Mipmaps prevent decals from looking grainy at a distance, at
a small performance cost. When mipmaps are used without anisotropic filtering,
decals will look blurry when viewed at oblique angles.
- Filter modes with Anisotropic don't look grainy at a distance and also avoid
looking blurry when viewed at oblique angles. However, filter modes with
Anisotropic have a greater performance cost than enabling Mipmaps alone.
Language: GDScript
Renderer: Vulkan Clustered
Screenshots