gun_color.tres 196 B

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  1. [gd_resource type="StandardMaterial3D" load_steps=2 format=2]
  2. [ext_resource path="res://fps/gun_textures.png" type="Texture2D" id=1]
  3. [resource]
  4. albedo_texture = ExtResource( 1 )
  5. roughness = 0.0