Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) | il y a 9 mois | |
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screenshots | il y a 1 an | |
README.md | il y a 1 an | |
checker.LICENSE.md | il y a 1 an | |
checker.png | il y a 1 an | |
checker.png.import | il y a 9 mois | |
day_night_cycle.gd | il y a 1 an | |
default_env.tres | il y a 1 an | |
icon.webp | il y a 1 an | |
icon.webp.import | il y a 1 an | |
logo_projector.png | il y a 1 an | |
logo_projector.png.import | il y a 9 mois | |
project.godot | il y a 9 mois | |
spin.gd | il y a 1 an | |
test.tscn | il y a 1 an | |
tester.gd | il y a 1 an |
This project showcases various 3D light and shadow features supported by Godot. This includes contact-hardening shadows (PCSS) and light projectors.
The background sky uses a PhysicalSkyMaterial, which allows for the sky colors to be automatically adjusted as the sun performs a day/night cycle. The radiance map (used to provide ambient and reflected light to the scene) is updated in real-time with the environment sky's process mode set accordingly.
Language: GDScript
Renderer: Forward Plus