project.godot 1.1 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Physical Light and Camera Units"
  11. config/description="This demo showcases a physical light and camera units setup.
  12. This allows you to use real world units for lights (lumen, lux, Kelvin)
  13. and cameras (shutter speed, aperture, ISO sensitivity)."
  14. run/main_scene="res://test.tscn"
  15. config/features=PackedStringArray("4.2")
  16. config/icon="res://icon.webp"
  17. [display]
  18. window/stretch/mode="canvas_items"
  19. window/stretch/aspect="expand"
  20. [filesystem]
  21. import/blender/enabled=false
  22. [rendering]
  23. lights_and_shadows/use_physical_light_units=true
  24. lights_and_shadows/directional_shadow/size=8192
  25. lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
  26. lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
  27. global_illumination/sdfgi/probe_ray_count=5
  28. anti_aliasing/quality/msaa_3d=2
  29. anti_aliasing/quality/use_debanding=true