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- extends Area3D
- var taken = false
- func _on_coin_body_enter(body):
- if not taken and body is Player:
- $Animation.play(&"take")
- taken = true
- # We've already checked whether the colliding body is a Player, which has a `coins` property.
- # As a result, we can safely increment its `coins` property.
- body.coins += 1
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