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- [gd_scene load_steps=2 format=3 uid="uid://6o8sm5bti8d1"]
- [ext_resource type="Script" path="res://assets/ui/control_hints.gd" id="1"]
- [node name="Overlay" type="CanvasLayer"]
- [node name="ControlHints" type="CenterContainer" parent="."]
- anchors_preset = 10
- anchor_right = 1.0
- offset_bottom = 200.0
- script = ExtResource("1")
- [node name="Label" type="Label" parent="ControlHints"]
- offset_left = 262.0
- offset_top = 9.0
- offset_right = 1337.0
- offset_bottom = 191.0
- text = "Controls: WASD to move, Space to jump, R to reset, Shift to walk, T to toggle isometric controls, C to view cube demo, Tab to toggle hints.
- UIOJKL to change view mode. U = Forty Five deg, I = Isometric,
- O = Top Down, J = Front Side, K = Oblique Y, L = Oblique Z
- Not every view mode is meant to be good, it's just to showcase what the system can do.
- In actual games, shadows, resizing, parallax, and other hints of depth could be added to make the world seem more 3D.
- "
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