project.godot 662 B

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Compute Shader Heightmap"
  11. config/tags=PackedStringArray("demo", "official", "performance", "rendering", "shaders")
  12. run/main_scene="res://main.tscn"
  13. config/features=PackedStringArray("4.2")
  14. run/low_processor_mode=true
  15. config/icon="res://icon.webp"
  16. [display]
  17. window/stretch/mode="canvas_items"
  18. window/stretch/aspect="expand"
  19. [rendering]
  20. renderer/rendering_method="mobile"