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- @tool
- extends EditorPlugin
- const MainPanel = preload("res://addons/main_screen/main_panel.tscn")
- var main_panel_instance
- func _enter_tree():
- main_panel_instance = MainPanel.instantiate()
- # Add the main panel to the editor's main viewport.
- get_editor_interface().get_editor_main_screen().add_child(main_panel_instance)
- # Hide the main panel. Very much required.
- _make_visible(false)
- func _exit_tree():
- if main_panel_instance:
- main_panel_instance.queue_free()
- func _has_main_screen():
- return true
- func _make_visible(visible):
- if main_panel_instance:
- main_panel_instance.visible = visible
- # If your plugin doesn't handle any node types, you can remove this method.
- func _handles(object):
- return is_instance_of(object, preload("res://addons/main_screen/handled_by_main_screen.gd"))
- func _get_plugin_name():
- return "Main Screen Plugin"
- func _get_plugin_icon():
- # Must return some kind of Texture2D for the icon.
- return get_editor_interface().get_base_control().get_theme_icon("Node", "EditorIcons")
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