Hugo Locurcio 4d01a2678f Port demos with remade art assets to Godot 4 (#922) | 9 mesi fa | |
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decorations | 9 mesi fa | |
player | 9 mesi fa | |
screenshots | 9 mesi fa | |
tileset | 9 mesi fa | |
README.md | 9 mesi fa | |
dungeon.tscn | 9 mesi fa | |
icon.webp | 9 mesi fa | |
icon.webp.import | 9 mesi fa | |
project.godot | 9 mesi fa |
This demo shows a traditional isometric view with depth sorting.
A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/112
The level uses a TileMap
in which the tiles have different vertical offsets.
The walls, doors, and pillars each have
StaticBody2D
and CollisionPolygon2D
at their base. The player also has a collider at its base,
which makes the player collide with the level.
2D lighting effects are achieved using a mixture of PointLight2D nodes (which provide real-time shadows) and pre-placed Polygon2Ds with sprites. To provide additional ambient shading, the goblin also has a blob shadow below its feet (a Sprite2D with a texture).