project.godot 2.1 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="2D Lights and Shadows"
  11. config/description="Simple demo of 2D lights and shadows,
  12. using PointLight2D and LightOccluder2D."
  13. config/tags=PackedStringArray("2d", "demo", "official", "rendering")
  14. run/main_scene="res://light_shadows.tscn"
  15. config/features=PackedStringArray("4.2")
  16. config/icon="res://icon.webp"
  17. [display]
  18. window/size/viewport_width=800
  19. window/stretch/mode="canvas_items"
  20. window/stretch/aspect="expand"
  21. [input]
  22. toggle_directional_light={
  23. "deadzone": 0.5,
  24. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":68,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  25. ]
  26. }
  27. toggle_point_lights={
  28. "deadzone": 0.5,
  29. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":80,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  30. ]
  31. }
  32. cycle_directional_light_shadows_quality={
  33. "deadzone": 0.5,
  34. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  35. ]
  36. }
  37. cycle_point_light_shadows_quality={
  38. "deadzone": 0.5,
  39. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":72,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
  40. ]
  41. }