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- extends OptionMenu
- class TestData:
- var id
- var scene_path
- var _test_list = []
- var _current_test = null
- var _current_test_scene: Node = null
- func _ready():
- option_selected.connect(self._on_option_selected)
- func _process(_delta):
- if Input.is_action_just_pressed(&"restart_test"):
- if _current_test:
- _start_test(_current_test)
- func add_test(id, scene_path):
- var test_data = TestData.new()
- test_data.id = id
- test_data.scene_path = scene_path
- _test_list.append(test_data)
- add_menu_item(id)
- func _on_option_selected(item_path):
- for test in _test_list:
- if test.id == item_path:
- _start_test(test)
- func _start_test(test):
- _current_test = test
- if _current_test_scene:
- _current_test_scene.queue_free()
- _current_test_scene = null
- Log.print_log("*** STARTING TEST: " + test.id)
- var scene = load(test.scene_path)
- _current_test_scene = scene.instantiate()
- get_tree().root.add_child(_current_test_scene)
- get_tree().root.move_child(_current_test_scene, 0)
- var label_test = get_node(^"../LabelTest")
- label_test.test_name = test.id
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