project.godot 1.0 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Decals"
  11. config/tags=PackedStringArray("3d", "demo", "official", "rendering")
  12. run/main_scene="res://test.tscn"
  13. config/features=PackedStringArray("4.2")
  14. config/icon="res://icon.webp"
  15. [display]
  16. window/stretch/mode="canvas_items"
  17. window/stretch/aspect="expand"
  18. [input]
  19. place_decal={
  20. "deadzone": 0.5,
  21. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":0,"echo":false,"script":null)
  22. ]
  23. }
  24. [rendering]
  25. textures/default_filters/anisotropic_filtering_level=4
  26. textures/decals/filter=5
  27. quality/screen_filters/msaa=3
  28. environment/default_environment="res://default_env.tres"