gun_emission.tres 200 B

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  1. [gd_resource type="StandardMaterial3D" format=2]
  2. [resource]
  3. roughness = 0.0
  4. emission_enabled = true
  5. emission = Color( 1, 0, 0, 1 )
  6. emission_energy = 1.0
  7. emission_operator = 0
  8. emission_on_uv2 = false