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- [gd_scene load_steps=13 format=3 uid="uid://5x7yswntc63m"]
- [ext_resource type="Script" path="res://skeleton_ik_runner.gd" id="1"]
- [ext_resource type="Texture2D" uid="uid://dhgpf3w8mh4ed" path="res://addons/sade/ik_look_at.png" id="2"]
- [ext_resource type="Texture2D" uid="uid://bw3q8aq6gfuof" path="res://addons/sade/editor_gizmo_texture.png" id="3"]
- [ext_resource type="PackedScene" uid="uid://ctssefekxjogg" path="res://model/godot_battle_bot.dae" id="4"]
- [ext_resource type="Script" path="res://target_from_mousepos.gd" id="5"]
- [ext_resource type="Material" path="res://model/battle_bot_color.tres" id="6"]
- [ext_resource type="Script" path="res://button_change_scene.gd" id="8"]
- [ext_resource type="Script" path="res://addons/sade/ik_look_at.gd" id="9"]
- [sub_resource type="PlaneMesh" id="1"]
- size = Vector2(40, 40)
- [sub_resource type="StandardMaterial3D" id="2"]
- albedo_texture = ExtResource( "3" )
- roughness = 0.2
- uv1_scale = Vector3(0.25, 0.25, 0.25)
- uv1_triplanar = true
- [sub_resource type="BoxMesh" id="3"]
- [sub_resource type="StandardMaterial3D" id="4"]
- albedo_color = Color(0, 0.191406, 0.765625, 1)
- roughness = 0.0
- [node name="SkeletonIK3D" type="Node3D"]
- [node name="Floor" type="MeshInstance3D" parent="."]
- mesh = SubResource( "1" )
- surface_material_override/0 = SubResource( "2" )
- [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
- transform = Transform3D(0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766)
- [node name="Camera3D" type="Camera3D" parent="."]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.5, 11)
- fov = 74.0
- script = ExtResource( "5" )
- MOVEMENT_SPEED = -8.0
- flip_axis = true
- [node name="Targets" type="Node3D" parent="Camera3D"]
- transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8)
- [node name="IK_LookAt_Head" type="Node3D" parent="Camera3D/Targets"]
- script = ExtResource( "9" )
- __meta__ = {
- "_editor_icon": ExtResource( "2" )
- }
- skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton3D")
- bone_name = "Head"
- additional_rotation = Vector3(90, 0, 0)
- [node name="1MeterCube" type="MeshInstance3D" parent="Camera3D/Targets"]
- mesh = SubResource( "3" )
- surface_material_override/0 = SubResource( "4" )
- [node name="TargetLeft" type="Position3D" parent="Camera3D/Targets"]
- transform = Transform3D(-0.179447, 0.98366, -0.0145678, 0.981822, 0.178142, -0.0654973, -0.0618319, -0.0260563, -0.997746, 0.653517, -0.112305, -0.760886)
- [node name="TargetRight" type="Position3D" parent="Camera3D/Targets"]
- transform = Transform3D(-0.0217688, 0.998559, -0.0490576, 0.992503, 0.0274873, 0.119085, 0.120262, -0.0460975, -0.991671, -0.683053, 0.0251284, -0.811513)
- [node name="GodotBattleBot" parent="." instance=ExtResource( "4" )]
- [node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton3D" index="0"]
- surface_material_override/0 = ExtResource( "6" )
- [node name="SkeletonIK_Left" type="SkeletonIK3D" parent="GodotBattleBot/Armature/Skeleton3D" index="1"]
- process_priority = 1
- root_bone = &"Left_UpperArm"
- tip_bone = &"Left_Hand"
- use_magnet = true
- magnet = Vector3(8, 6, 0)
- target_node = NodePath("../../../../Camera3D/Targets/TargetLeft")
- script = ExtResource( "1" )
- [node name="SkeletonIK_Right" type="SkeletonIK3D" parent="GodotBattleBot/Armature/Skeleton3D" index="2"]
- process_priority = 1
- root_bone = &"Right_UpperArm"
- tip_bone = &"Right_Hand"
- use_magnet = true
- magnet = Vector3(-8, 6, 0)
- target_node = NodePath("../../../../Camera3D/Targets/TargetRight")
- script = ExtResource( "1" )
- [node name="Control" type="Control" parent="."]
- anchor_right = 1.0
- anchor_bottom = 1.0
- __meta__ = {
- "_edit_use_anchors_": false
- }
- [node name="Panel" type="Panel" parent="Control"]
- modulate = Color(1, 1, 1, 0.784314)
- anchor_top = 1.0
- anchor_right = 1.0
- anchor_bottom = 1.0
- offset_left = -2.0
- offset_top = -70.0
- offset_right = 4.0
- __meta__ = {
- "_edit_use_anchors_": false
- }
- [node name="Label" type="Label" parent="Control/Panel"]
- anchor_right = 1.0
- anchor_bottom = 1.0
- offset_left = 12.0
- offset_top = 10.0
- offset_right = -18.0
- offset_bottom = -29.0
- text = "SkeletonIK3D node
- Move mouse to move IK targets"
- __meta__ = {
- "_edit_use_anchors_": false
- }
- [node name="ButtonNext" type="Button" parent="Control"]
- anchor_left = 1.0
- anchor_top = 1.0
- anchor_right = 1.0
- anchor_bottom = 1.0
- offset_left = -124.0
- offset_top = -60.0
- offset_right = -5.0
- offset_bottom = -10.0
- text = "Next scene"
- script = ExtResource( "8" )
- __meta__ = {
- "_edit_use_anchors_": false
- }
- scene_to_change_to = "res://fps/fps_example.tscn"
- [node name="ButtonPrev" type="Button" parent="Control"]
- anchor_top = 1.0
- anchor_bottom = 1.0
- offset_left = 10.0
- offset_top = -60.0
- offset_right = 129.0
- offset_bottom = -10.0
- text = "Previous scene"
- script = ExtResource( "8" )
- __meta__ = {
- "_edit_use_anchors_": false
- }
- scene_to_change_to = "res://fabrik_ik.tscn"
- [editable path="GodotBattleBot"]
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