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- extends Node
- const ROT_SPEED = 0.003
- const ZOOM_SPEED = 0.125
- const MAIN_BUTTONS = MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT | MOUSE_BUTTON_MASK_MIDDLE
- var tester_index = 0
- var rot_x = -TAU / 16 # This must be kept in sync with RotationX.
- var rot_y = TAU / 8 # This must be kept in sync with CameraHolder.
- var camera_distance = 2.0
- var base_height = ProjectSettings.get_setting("display/window/size/viewport_height")
- @onready var testers = $Testers
- @onready var camera_holder = $CameraHolder # Has a position and rotates on Y.
- @onready var rotation_x = $CameraHolder/RotationX
- @onready var camera = $CameraHolder/RotationX/Camera3D
- func _ready():
- camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0))
- rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0))
- update_gui()
- func _unhandled_input(event):
- if event.is_action_pressed("ui_left"):
- _on_previous_pressed()
- if event.is_action_pressed("ui_right"):
- _on_next_pressed()
- if event is InputEventMouseButton:
- if event.button_index == MOUSE_BUTTON_WHEEL_UP:
- camera_distance -= ZOOM_SPEED
- if event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
- camera_distance += ZOOM_SPEED
- camera_distance = clamp(camera_distance, 1.5, 6)
- if event is InputEventMouseMotion and event.button_mask & MAIN_BUTTONS:
- # Compensate motion speed to be resolution-independent (based on the window height).
- var relative_motion = event.relative * DisplayServer.window_get_size().y / base_height
- rot_y -= relative_motion.x * ROT_SPEED
- rot_x -= relative_motion.y * ROT_SPEED
- rot_x = clamp(rot_x, -1.57, 0)
- camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0))
- rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0))
- func _process(delta):
- var current_tester = testers.get_child(tester_index)
- # This code assumes CameraHolder's X and Y coordinates are already correct.
- var current_position = camera_holder.global_transform.origin.z
- var target_position = current_tester.global_transform.origin.z
- camera_holder.global_transform.origin.z = lerpf(current_position, target_position, 3 * delta)
- camera.position.z = lerpf(camera.position.z, camera_distance, 10 * delta)
- func _on_previous_pressed():
- tester_index = max(0, tester_index - 1)
- update_gui()
- func _on_next_pressed():
- tester_index = min(tester_index + 1, testers.get_child_count() - 1)
- update_gui()
- func update_gui():
- $TestName.text = str(testers.get_child(tester_index).name).capitalize()
- $Previous.disabled = tester_index == 0
- $Next.disabled = tester_index == testers.get_child_count() - 1
- # Only display player name field if relevant.
- $Testers/Label3DHealthBar/Name2.visible = str(testers.get_child(tester_index).name) == "Label3DHealthBar"
- $Testers/Label3DHealthBar/LineEdit.visible = str(testers.get_child(tester_index).name) == "Label3DHealthBar"
- func _on_line_edit_text_submitted(new_text):
- $Testers/Label3DHealthBar/LineEdit.release_focus()
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