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- extends WorldEnvironment
- const ROT_SPEED = 0.003
- const ZOOM_SPEED = 0.125
- const MAIN_BUTTONS = MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT | MOUSE_BUTTON_MASK_MIDDLE
- var tester_index = 0
- var rot_x = deg_to_rad(-22.5) # This must be kept in sync with RotationX.
- var rot_y = deg_to_rad(90) # This must be kept in sync with CameraHolder.
- var zoom = 2.5
- var base_height = ProjectSettings.get_setting("display/window/size/viewport_height")
- @onready var testers = $Testers
- @onready var camera_holder = $CameraHolder # Has a position and rotates on Y.
- @onready var rotation_x = $CameraHolder/RotationX
- @onready var camera = $CameraHolder/RotationX/Camera3D
- func _ready():
- camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0))
- rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0))
- update_gui()
- func _unhandled_input(event):
- if event.is_action_pressed("ui_left"):
- _on_previous_pressed()
- if event.is_action_pressed("ui_right"):
- _on_next_pressed()
- if event is InputEventMouseButton:
- if event.button_index == MOUSE_BUTTON_WHEEL_UP:
- zoom -= ZOOM_SPEED
- if event.button_index == MOUSE_BUTTON_WHEEL_DOWN:
- zoom += ZOOM_SPEED
- zoom = clamp(zoom, 1.5, 4)
- if event is InputEventMouseMotion and event.button_mask & MAIN_BUTTONS:
- # Compensate motion speed to be resolution-independent (based on the window height).
- var relative_motion = event.relative * DisplayServer.window_get_size().y / base_height
- rot_y -= relative_motion.x * ROT_SPEED
- rot_x -= relative_motion.y * ROT_SPEED
- rot_x = clamp(rot_x, deg_to_rad(-90), 0)
- camera_holder.transform.basis = Basis.from_euler(Vector3(0, rot_y, 0))
- rotation_x.transform.basis = Basis.from_euler(Vector3(rot_x, 0, 0))
- func _process(delta):
- var current_tester = testers.get_child(tester_index)
- # This code assumes CameraHolder's X and Y coordinates are already correct.
- var current_position = camera_holder.global_transform.origin.z
- var target_position = current_tester.global_transform.origin.z
- camera_holder.global_transform.origin.z = lerpf(current_position, target_position, 3 * delta)
- camera.position.z = lerpf(camera.position.z, zoom, 10 * delta)
- func _on_previous_pressed():
- tester_index = max(0, tester_index - 1)
- update_gui()
- func _on_next_pressed():
- tester_index = min(tester_index + 1, testers.get_child_count() - 1)
- update_gui()
- func update_gui():
- $TestName.text = str(testers.get_child(tester_index).name).capitalize()
- $Previous.disabled = tester_index == 0
- $Next.disabled = tester_index == testers.get_child_count() - 1
- func _on_enable_sun_toggled(button_pressed):
- $DirectionalLight3D.visible = button_pressed
- func _on_animate_lights_toggled(button_pressed):
- for animatable_node in get_tree().get_nodes_in_group("animatable"):
- animatable_node.set_process(button_pressed)
- func _on_shadow_resolution_item_selected(index):
- var size = 4096
- match index:
- 0:
- size = 1024
- 1:
- size = 2048
- 2:
- size = 4096
- 3:
- size = 8192
- 4:
- size = 16384
- RenderingServer.directional_shadow_atlas_set_size(size, true)
- get_viewport().positional_shadow_atlas_size = size
- func _on_shadow_filter_quality_item_selected(index):
- # Values are numbered in the OptionButton to match the RenderingServer.ShadowQuality enum.
- RenderingServer.directional_soft_shadow_filter_set_quality(index)
- RenderingServer.positional_soft_shadow_filter_set_quality(index)
- func _on_projector_filter_mode_item_selected(index):
- # Values are numbered in the OptionButton to match the RenderingServer.LightProjectorFilter enum.
- RenderingServer.light_projectors_set_filter(index)
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