Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) | 9 月之前 | |
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models | 9 月之前 | |
player | 1 年之前 | |
screenshots | 1 年之前 | |
README.md | 1 年之前 | |
cube_rigidbody.tscn | 1 年之前 | |
cubelib.tres | 1 年之前 | |
default_env.tres | 1 年之前 | |
icon.webp | 1 年之前 | |
icon.webp.import | 1 年之前 | |
level.gd | 2 年之前 | |
level.tscn | 1 年之前 | |
project.godot | 9 月之前 |
RigidBody character demo for 3D using a capsule for the character. Cubes as RigidBodies spawn in the map from above to show interaction with the player (jump on them, gently push them), which would be impossible with a KinematicBody.
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/1291
This demo uses a RigidBody
for the player, and StaticBody
for the level. Each has colliders, the player moves itself via
apply_central_impulse()
in _physics_process()
, and collides with the level.
The ShapeCast3D
node is used to detect whether the player is able to jump
(i.e. touching the floor). Compared to a RayCast3D
which is infinitely thin,
this allows for more reliable checking if the player is standing over an edge or
corner.