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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=5
- [application]
- config/name="Multi-channel Signed Distance Field Font Demo"
- config/description="This is a demo of Signed Distance Field fonts in Godot.
- The technique used allows the text to remain clear under arbitrary zooms and rotations.
- The multi-channel part refers to the font texture being generated in a way that allows
- for higher precision when rendering the font. This allows MSDF fonts to be more readable
- at small font sizes compared to single-channel signed distance field fonts."
- config/tags=PackedStringArray("2d", "demo", "gui", "official", "rendering")
- run/main_scene="res://sdf_font_demo.tscn"
- config/features=PackedStringArray("4.2")
- config/icon="res://icon.webp"
- [display]
- window/stretch/mode="canvas_items"
- window/stretch/aspect="expand"
- [input]
- toggle_msdf_font={
- "deadzone": 0.5,
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":83,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
- ]
- }
- [rendering]
- renderer/rendering_method="mobile"
- environment/defaults/default_clear_color=Color(0.180392, 0.117647, 0.152941, 1)
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