project.godot 1.4 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Translation Demo"
  11. config/description="A demo showing how Godot seamlessly enables
  12. the use of localized resources and texts."
  13. config/tags=PackedStringArray("demo", "internationalization", "official")
  14. run/main_scene="res://translation_demo.tscn"
  15. config/features=PackedStringArray("4.2")
  16. config/icon="res://icon.webp"
  17. [display]
  18. window/stretch/mode="canvas_items"
  19. window/stretch/aspect="expand"
  20. [internationalization]
  21. locale/translation_remaps={
  22. "res://flag_uk.png": PackedStringArray("res://flag_spain.png:es", "res://flag_japan.png:ja"),
  23. "res://hello_en.wav": PackedStringArray("res://hello_es.wav:es", "res://hello_jp.wav:ja")
  24. }
  25. locale/translations=PackedStringArray("res://text.en.translation", "res://text.es.translation", "res://text.ja.translation")
  26. locale/locale_filter_mode=0
  27. [locale]
  28. translation_remaps={
  29. "res://flag_uk.png": ["res://flag_spain.png:es", "res://flag_japan.png:ja"],
  30. "res://hello_en.wav": PackedStringArray("res://hello_es.wav:es", "res://hello_jp.wav:ja")
  31. }
  32. translations=PackedStringArray("res://text.en.translation", "res://text.es.translation", "res://text.ja.translation")
  33. [rendering]
  34. renderer/rendering_method="mobile"