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- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=5
- [application]
- config/name="Translation Demo"
- config/description="A demo showing how Godot seamlessly enables
- the use of localized resources and texts."
- config/tags=PackedStringArray("demo", "internationalization", "official")
- run/main_scene="res://translation_demo.tscn"
- config/features=PackedStringArray("4.2")
- config/icon="res://icon.webp"
- [display]
- window/stretch/mode="canvas_items"
- window/stretch/aspect="expand"
- [internationalization]
- locale/translation_remaps={
- "res://flag_uk.png": PackedStringArray("res://flag_spain.png:es", "res://flag_japan.png:ja"),
- "res://hello_en.wav": PackedStringArray("res://hello_es.wav:es", "res://hello_jp.wav:ja")
- }
- locale/translations=PackedStringArray("res://text.en.translation", "res://text.es.translation", "res://text.ja.translation")
- locale/locale_filter_mode=0
- [locale]
- translation_remaps={
- "res://flag_uk.png": ["res://flag_spain.png:es", "res://flag_japan.png:ja"],
- "res://hello_en.wav": PackedStringArray("res://hello_es.wav:es", "res://hello_jp.wav:ja")
- }
- translations=PackedStringArray("res://text.en.translation", "res://text.es.translation", "res://text.ja.translation")
- [rendering]
- renderer/rendering_method="mobile"
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