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- extends Node
- func _on_OpenShellWeb_pressed():
- OS.shell_open("https://example.com")
- func _on_OpenShellFolder_pressed():
- var path = OS.get_environment("HOME")
- if path == "":
- # Windows-specific.
- path = OS.get_environment("USERPROFILE")
- if OS.get_name() == "macOS":
- # MacOS-specific.
- path = "file://" + path
- OS.shell_open(path)
- func _on_ChangeWindowTitle_pressed():
- DisplayServer.window_set_title("Modified window title. Unicode characters for testing: é € × Ù ¨")
- func _on_ChangeWindowIcon_pressed():
- var image = Image.create(128, 128, false, Image.FORMAT_RGB8)
- image.fill(Color(1, 0.6, 0.3))
- DisplayServer.set_icon(image)
- func _on_MoveWindowToForeground_pressed():
- DisplayServer.window_set_title("Will move window to foreground in 5 seconds, try unfocusing the window...")
- await get_tree().create_timer(5).timeout
- DisplayServer.window_move_to_foreground()
- # Restore the previous window title.
- DisplayServer.window_set_title(ProjectSettings.get_setting("application/config/name"))
- func _on_RequestAttention_pressed():
- DisplayServer.window_set_title("Will request attention in 5 seconds, try unfocusing the window...")
- await get_tree().create_timer(5).timeout
- DisplayServer.window_request_attention()
- # Restore the previous window title.
- DisplayServer.window_set_title(ProjectSettings.get_setting("application/config/name"))
- func _on_VibrateDeviceShort_pressed():
- Input.vibrate_handheld(200)
- func _on_VibrateDeviceLong_pressed():
- Input.vibrate_handheld(1000)
- func _on_AddGlobalMenuItems_pressed():
- # Add a menu to the main menu bar.
- DisplayServer.global_menu_add_submenu_item("_main", "Hello", "_main/Hello")
- DisplayServer.global_menu_add_item(
- "_main/Hello",
- "World",
- func(tag): print("Clicked main 1 " + str(tag)),
- func(tag): print("Key main 1 " + str(tag)),
- null,
- KEY_MASK_META + KEY_1
- )
- DisplayServer.global_menu_add_separator("_main/Hello")
- DisplayServer.global_menu_add_item("_main/Hello", "World2", func(tag): print("Clicked main 2 " + str(tag)))
- # Add a menu to the Dock context menu.
- DisplayServer.global_menu_add_submenu_item("_dock", "Hello", "_dock/Hello")
- DisplayServer.global_menu_add_item("_dock/Hello", "World", func(tag): print("Clicked dock 1 " + str(tag)))
- DisplayServer.global_menu_add_separator("_dock/Hello")
- DisplayServer.global_menu_add_item("_dock/Hello", "World2", func(tag): print("Clicked dock 2 " + str(tag)))
- func _on_RemoveGlobalMenuItem_pressed():
- DisplayServer.global_menu_remove_item("_main/Hello", 2)
- DisplayServer.global_menu_remove_item("_main/Hello", 1)
- DisplayServer.global_menu_remove_item("_main/Hello", 0)
- DisplayServer.global_menu_remove_item("_main", 0)
- DisplayServer.global_menu_remove_item("_dock/Hello", 2)
- DisplayServer.global_menu_remove_item("_dock/Hello", 1)
- DisplayServer.global_menu_remove_item("_dock/Hello", 0)
- DisplayServer.global_menu_remove_item("_dock", 0)
- func _on_GetClipboard_pressed():
- OS.alert("Clipboard contents:\n\n%s" % DisplayServer.clipboard_get())
- func _on_SetClipboard_pressed():
- DisplayServer.clipboard_set("Modified clipboard contents. Unicode characters for testing: é € × Ù ¨")
- func _on_DisplayAlert_pressed():
- OS.alert("Hello from Godot! Close this dialog to resume the main window.")
- func _on_KillCurrentProcess_pressed():
- OS.kill(OS.get_process_id())
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