CubeScene.tscn 1.0 KB

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  1. [gd_scene load_steps=4 format=3 uid="uid://csyb8ij530w1l"]
  2. [ext_resource type="Environment" uid="uid://cpe7fpfvhiapa" path="res://default_env.tres" id="1"]
  3. [sub_resource type="StandardMaterial3D" id="1"]
  4. diffuse_mode = 1
  5. albedo_color = Color(0.149414, 0.796875, 0.569252, 1)
  6. roughness = 0.0
  7. [sub_resource type="BoxMesh" id="2"]
  8. [node name="Node3D" type="Node3D"]
  9. [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
  10. transform = Transform3D(0.707107, 0, -0.707107, -0.353553, 0.866025, -0.353553, 0.612372, 0.5, 0.612372, 0, 0, 0)
  11. material_override = SubResource("1")
  12. mesh = SubResource("2")
  13. [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
  14. transform = Transform3D(0.926535, 0.11439, -0.358396, 0.199614, 0.658013, 0.726067, 0.318884, -0.744267, 0.586839, 0, 0, 0)
  15. [node name="Camera3D" type="Camera3D" parent="."]
  16. transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.08165e-12, 2.08165e-12, 3)
  17. fov = 60.0
  18. near = 0.1
  19. [node name="WorldEnvironment" type="WorldEnvironment" parent="."]
  20. environment = ExtResource("1")