Kostas Mouratidis d059806f20 Fix "is mount_event" check in gui_in_3d to work with both 4 beta and 4 rc | hai 1 ano | |
---|---|---|
.. | ||
README.md | %!s(int64=4) %!d(string=hai) anos | |
handled_by_main_screen.gd | %!s(int64=4) %!d(string=hai) anos | |
main_panel.tscn | hai 1 ano | |
main_screen_plugin.gd | hai 1 ano | |
plugin.cfg | %!s(int64=4) %!d(string=hai) anos | |
print_hello.gd | %!s(int64=2) %!d(string=hai) anos |
This plugin demo shows how to make a main screen plugin.
The main screen appears as a button next to the "2D", "3D", "Script", and
"AssetLib" buttons. It also shows up when a Node it handles
is selected.
For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/plugins/editor/making_main_screen_plugins.html
If you would like to see a more complete example of what main screen plugins are capable of, check out the 2.5D demo project.