Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) | hai 9 meses | |
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screenshots | %!s(int64=4) %!d(string=hai) anos | |
3d_in_2d.gd | hai 1 ano | |
3d_in_2d.tscn | hai 1 ano | |
README.md | %!s(int64=4) %!d(string=hai) anos | |
icon.webp | hai 1 ano | |
icon.webp.import | hai 1 ano | |
project.godot | hai 9 meses | |
robot_3d.gd | %!s(int64=2) %!d(string=hai) anos | |
robot_3d.tscn | %!s(int64=2) %!d(string=hai) anos | |
robot_demo.png | %!s(int64=4) %!d(string=hai) anos | |
robot_demo.png.import | hai 9 meses |
A demo showing how a 3D scene can be shown within a 2D one using viewports.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/128
The 3D robot is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture()
is called on the Viewport to get a
ViewportTexture
,
which is then assigned to the sprite's texture.