- extends Node
- @onready var captured_image = $CapturedImage
- func _on_CaptureButton_pressed():
- # Retrieve the captured image.
- var img = get_viewport().get_texture().get_image()
- # Create a texture for it.
- var tex = ImageTexture.create_from_image(img)
- # Set the texture to the captured image node.
- captured_image.set_texture(tex)
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