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- shader_type spatial;
- render_mode blend_mix,depth_draw_opaque,cull_disabled,unshaded,depth_test_disabled;
- uniform vec4 albedo : source_color;
- void vertex() {
- POSITION = vec4(VERTEX.xy * 2.0, -1.0, 1.0);
- }
- void fragment() {
- ALBEDO = albedo.rgb;
- ALPHA = albedo.a;
- }
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