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- [gd_resource type="TileSet" load_steps=18 format=3 uid="uid://rowrak7ls50v"]
- [ext_resource type="Texture2D" uid="uid://dbcdt0wqr3gd3" path="res://tiles_demo.png" id="1"]
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_va8am"]
- texture = ExtResource("1")
- texture_region_size = Vector2i(32, 32)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -12, 16, -12, 16, 16, -16, 16)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, -16, -12, -16, 16, 16, 16)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, 16, 12, 16, -16, -16, -16)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, 12, -16, 12, -16, -16, 16, -16)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -12, 16, -12, 16, 16, -16, 16)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, -16, -12, -16, 16, 16, 16)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, 16, 12, 16, -16, -16, -16)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, 12, -16, 12, -16, -16, 16, -16)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dri2i"]
- texture = ExtResource("1")
- margins = Vector2i(32, 0)
- texture_region_size = Vector2i(32, 32)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 12, -12, 12, 16)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -12, -12, -12, -12, 16)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 12, 12, 12, 12, -16)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -12, 12, -12, -16)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 12, -12, 12, 16)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -12, -12, -12, -12, 16)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 12, 12, 12, 12, -16)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -12, 12, -12, -16)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hfgct"]
- texture = ExtResource("1")
- margins = Vector2i(0, 32)
- texture_region_size = Vector2i(32, 32)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_7xlxp"]
- texture = ExtResource("1")
- margins = Vector2i(192, 32)
- texture_region_size = Vector2i(32, 32)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, 16, -16)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, -16, -16, -16, 16, 16, 16)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, -16, -16, -16)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, -16, 16, -16, -16, 16, -16)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_64p8q"]
- texture = ExtResource("1")
- margins = Vector2i(64, 32)
- texture_region_size = Vector2i(32, 96)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -10, 16, 22, 16, 48, -16, 48)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 22, 16, -10, 16, 48, -16, 48)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -48, 16, -48, 16, -22, -16, 10)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -48, 16, -48, 16, 10, -16, -22)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -28, 16, 4, 16, 32, -16, 32)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, -28, -16, 4, -16, 32, 16, 32)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 28, 16, -4, 16, -32, -16, -32)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, 28, -16, -4, -16, -32, 16, -32)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bgjgk"]
- texture = ExtResource("1")
- margins = Vector2i(224, 32)
- texture_region_size = Vector2i(32, 32)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 12, -16, 12, 16)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -12, -16, -12, 16)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 12, 16, 12, -16)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -12, 16, -12, -16)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 12, -16, 12, 16)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -12, -16, -12, 16)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 12, 16, 12, -16)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -12, 16, -12, -16)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_uq55q"]
- texture = ExtResource("1")
- margins = Vector2i(64, 0)
- texture_region_size = Vector2i(32, 32)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -12, 16, -12, 16, 12, -16, 12)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, -16, -12, -16, 12, 16, 12)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, 16, 12, 16, -12, -16, -12)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
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- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
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- 0:0/6 = 6
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- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, 16, 12, 16, -12, -16, -12)
- 0:0/7 = 7
- 0:0/7/flip_h = true
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- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
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- texture = ExtResource("1")
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- texture_region_size = Vector2i(32, 32)
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- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -12, 12, -12, 12, 12, -16, 12)
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- 0:0/2 = 2
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- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, 12, 12, 12, -12, -16, -12)
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- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, 12, -12, 12, -12, -12, 16, -12)
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- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -12, 12, -12, 12, 12, -16, 12)
- 0:0/5 = 5
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- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, -12, -12, -12, -12, 12, 16, 12)
- 0:0/6 = 6
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- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 12, 12, 12, 12, -12, -16, -12)
- 0:0/7 = 7
- 0:0/7/flip_h = true
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- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, 12, -12, 12, -12, -12, 16, -12)
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- texture = ExtResource("1")
- margins = Vector2i(32, 32)
- texture_region_size = Vector2i(32, 32)
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- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 12, -16, 12, 16)
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- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -12, -16, -12, 16)
- 0:0/2 = 2
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- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 12, 16, 12, -16)
- 0:0/3 = 3
- 0:0/3/flip_h = true
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- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -12, 16, -12, -16)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 12, -16, 12, 16)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -12, -16, -12, 16)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 12, 16, 12, -16)
- 0:0/7 = 7
- 0:0/7/flip_h = true
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- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -12, 16, -12, -16)
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- texture = ExtResource("1")
- margins = Vector2i(160, 64)
- texture_region_size = Vector2i(96, 32)
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- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-48, 16, -48, -16, -20, -16, -20, 16)
- 0:0/1 = 1
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- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(48, 16, 48, -16, 20, -16.5, 20, 16)
- 0:0/2 = 2
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- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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- 0:0/3 = 3
- 0:0/3/flip_h = true
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- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, -16, 32, 16, 4, 16, 4, -16)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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- 0:0/5 = 5
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- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, 16, 32, -16, 4, -16, 4, 16)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -16, -32, 16, -4, 16, -4, -16)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, -16, 32, 16, 4, 16, 4, -16)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ee0gv"]
- texture = ExtResource("1")
- margins = Vector2i(32, 64)
- texture_region_size = Vector2i(32, 32)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 12, -16, 16, -12, 16, 16)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -12, -16, -16, -12, -16, 16)
- 0:0/2 = 2
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- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 12, 16, 16, 12, 16, -16)
- 0:0/3 = 3
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- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
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- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -12, 16, -16, 12, -16, -16)
- 0:0/4 = 4
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- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
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- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 12, -16, 16, -12, 16, 16)
- 0:0/5 = 5
- 0:0/5/flip_h = true
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- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -12, -16, -16, -12, -16, 16)
- 0:0/6 = 6
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- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
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- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 16, 12, 16, 16, 12, 16, -16)
- 0:0/7 = 7
- 0:0/7/flip_h = true
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- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 16, -12, 16, -16, 12, -16, -16)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_lnu6d"]
- texture = ExtResource("1")
- margins = Vector2i(96, 96)
- texture_region_size = Vector2i(32, 32)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 16, -12, 16, 16)
- 0:0/1 = 1
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- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -12, -16, -12, -16, 16)
- 0:0/2 = 2
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- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
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- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 12, 16, 12, 16, -16)
- 0:0/3 = 3
- 0:0/3/flip_h = true
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- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -16, 12, -16, -16)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 16, -12, 16, 16)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -12, -16, -12, -16, 16)
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 12, 16, 12, 16, -16)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -16, 12, -16, -16)
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- texture = ExtResource("1")
- margins = Vector2i(128, 96)
- texture_region_size = Vector2i(32, 32)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 16, -12, 16, 16)
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -12, -16, -12, -16, 16)
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 12, 16, 12, 16, -16)
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -16, 12, -16, -16)
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -12, 16, -12, 16, 16)
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -12, -16, -12, -16, 16)
- 0:0/6 = 6
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- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -16, 12, 16, 12, 16, -16)
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(16, -16, 16, 12, -16, 12, -16, -16)
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_8pchj"]
- texture = ExtResource("1")
- margins = Vector2i(128, 64)
- texture_region_size = Vector2i(32, 32)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_s315k"]
- texture = ExtResource("1")
- margins = Vector2i(128, 32)
- texture_region_size = Vector2i(32, 32)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_cnnsu"]
- texture = ExtResource("1")
- margins = Vector2i(128, 0)
- texture_region_size = Vector2i(32, 32)
- 0:0/next_alternative_id = 8
- 0:0/0 = 0
- 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/0/physics_layer_0/angular_velocity = 0.0
- 0:0/1 = 1
- 0:0/1/flip_h = true
- 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/1/physics_layer_0/angular_velocity = 0.0
- 0:0/2 = 2
- 0:0/2/flip_v = true
- 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/2/physics_layer_0/angular_velocity = 0.0
- 0:0/3 = 3
- 0:0/3/flip_h = true
- 0:0/3/flip_v = true
- 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/3/physics_layer_0/angular_velocity = 0.0
- 0:0/4 = 4
- 0:0/4/transpose = true
- 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/4/physics_layer_0/angular_velocity = 0.0
- 0:0/5 = 5
- 0:0/5/flip_h = true
- 0:0/5/transpose = true
- 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/5/physics_layer_0/angular_velocity = 0.0
- 0:0/6 = 6
- 0:0/6/flip_v = true
- 0:0/6/transpose = true
- 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/6/physics_layer_0/angular_velocity = 0.0
- 0:0/7 = 7
- 0:0/7/flip_h = true
- 0:0/7/flip_v = true
- 0:0/7/transpose = true
- 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
- 0:0/7/physics_layer_0/angular_velocity = 0.0
- [resource]
- tile_size = Vector2i(32, 32)
- physics_layer_0/collision_layer = 1
- sources/0 = SubResource("TileSetAtlasSource_va8am")
- sources/1 = SubResource("TileSetAtlasSource_dri2i")
- sources/2 = SubResource("TileSetAtlasSource_w6c8t")
- sources/3 = SubResource("TileSetAtlasSource_05nbk")
- sources/4 = SubResource("TileSetAtlasSource_ee0gv")
- sources/5 = SubResource("TileSetAtlasSource_lnu6d")
- sources/6 = SubResource("TileSetAtlasSource_8javq")
- sources/7 = SubResource("TileSetAtlasSource_8pchj")
- sources/8 = SubResource("TileSetAtlasSource_s315k")
- sources/9 = SubResource("TileSetAtlasSource_cnnsu")
- sources/10 = SubResource("TileSetAtlasSource_hfgct")
- sources/11 = SubResource("TileSetAtlasSource_7xlxp")
- sources/12 = SubResource("TileSetAtlasSource_64p8q")
- sources/13 = SubResource("TileSetAtlasSource_bgjgk")
- sources/14 = SubResource("TileSetAtlasSource_uq55q")
- sources/15 = SubResource("TileSetAtlasSource_l5dh6")
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