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- rotation = 1.22745
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- bone_angle = 70.3277
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- position = Vector2(-100, -100)
- rotation = 0.744076
- rest = Transform2D(1, 0, 0, 1, -100, -100)
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- position = Vector2(-2, 95)
- rotation = -0.821385
- rest = Transform2D(1, 0, 0, 1, -2, 95)
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- position = Vector2(9, 102)
- rotation = 1.22983
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- auto_calculate_length_and_angle = false
- length = 16.0
- bone_angle = 70.4641
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- position = Vector2(-72, 26)
- rotation = 0.103216
- rest = Transform2D(1, 0, 0, 1, -72, 26)
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- position = Vector2(-13, 91)
- rotation = 0.613454
- rest = Transform2D(1, 0, 0, 1, -13, 91)
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- position = Vector2(7, 127)
- rest = Transform2D(1, 0, 0, 1, 7, 127)
- auto_calculate_length_and_angle = false
- length = 16.0
- bone_angle = 0.0
- [node name="RightLeg" type="Bone2D" parent="Sprite2D/Skeleton2D/Hip"]
- position = Vector2(46, 11)
- rotation = -0.755354
- scale = Vector2(1, 1)
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- [node name="RightLowerLeg" type="Bone2D" parent="Sprite2D/Skeleton2D/Hip/RightLeg"]
- position = Vector2(-26, 94)
- rotation = 0.622049
- rest = Transform2D(1, 0, 0, 1, -26, 94)
- [node name="RightFoot" type="Bone2D" parent="Sprite2D/Skeleton2D/Hip/RightLeg/RightLowerLeg"]
- position = Vector2(2, 129)
- rest = Transform2D(1, 0, 0, 1, 2, 129)
- auto_calculate_length_and_angle = false
- length = 16.0
- bone_angle = 0.0
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- [node name="RightArm" type="Polygon2D" parent="Sprite2D/Polygons"]
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- texture = ExtResource("2")
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- internal_vertex_count = 15
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- position = Vector2(-652, -778)
- texture = ExtResource("2")
- skeleton = NodePath("../../Skeleton2D")
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- internal_vertex_count = 7
- [node name="LeftArm" type="Polygon2D" parent="Sprite2D/Polygons"]
- position = Vector2(-168, -240)
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- skeleton = NodePath("../../Skeleton2D")
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- shape = SubResource("24")
- [node name="Camera2D" type="Camera2D" parent="."]
- position = Vector2(0, -32)
- zoom = Vector2(2, 2)
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