Hugo Locurcio 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 9 месяцев назад
..
screenshots a667e74db5 Add a 3D decals demo (#756) 1 год назад
textures 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 9 месяцев назад
README.md a667e74db5 Add a 3D decals demo (#756) 1 год назад
decal.tscn a667e74db5 Add a 3D decals demo (#756) 1 год назад
default_env.tres a667e74db5 Add a 3D decals demo (#756) 1 год назад
icon.webp 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 1 год назад
icon.webp.import 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) 1 год назад
project.godot 2a962929f3 Update demo files for Godot 4.2.1 (#1013) 9 месяцев назад
test.tscn a667e74db5 Add a 3D decals demo (#756) 1 год назад
tester.gd a667e74db5 Add a 3D decals demo (#756) 1 год назад

README.md

Decals

This demo includes many examples of Decal nodes in action, for the purpose of showcasing Godot's rendering capabilities.

The decal filter mode can be adjusted in the top-left corner:

  • For games with a pixel art appearance, the Nearest filter mode can be used instead of Linear.
  • Filter modes with Mipmaps prevent decals from looking grainy at a distance, at a small performance cost. When mipmaps are used without anisotropic filtering, decals will look blurry when viewed at oblique angles.
  • Filter modes with Anisotropic don't look grainy at a distance and also avoid looking blurry when viewed at oblique angles. However, filter modes with Anisotropic have a greater performance cost than enabling Mipmaps alone.

Language: GDScript

Renderer: Vulkan Clustered

Screenshots

Screenshot