This is an example of different Inverse Kinematic algorithms implemented in Godot. It contains four scenes, showing different ways they can be used.
Language: GDScript
Renderer: GLES 3
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/523
This demo shows how to implement IK using two different methods. One uses the
SkeletonIK
node which is built into Godot. The other method is using a script
called FABRIK (inside of the SADE plugin) for inverse kinematics.